Early Access Patch v0.3.003
Thanks to a few bug reports, we've fixed a few things wrong with the most recent update.
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Fixed blade traps dealing damage every tick
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Fixed enemy spiritballs dealing double damage
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Fixed a fungal mind having 200 charge
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Fixed some collision issues preventing AI from traversing across modules in the Protochasm
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Fixed issue with a certain miniboss not being retriggerable after failing the fight
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Fixing the protochasm floor 1 occasionally not generating
We've also made it so you no longer drop soft/volatile moldmetal on death.
There's a lot to say on this last change, but we'll save that for a more thoughtful dev blog or something. We've found many frustrating things can happen and this system is pending a rework. We're always listening to you guys so if you have thoughts about this we'd love to hear them.
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