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Firefowl Boss Update, Backpack Rework, & More.

New Content

Firefowl Boss

  • The Firefowl boss encounter has been significantly refined — improved animation blending, additional animations and attacks, and better fight pacing for all builds.

  • Wet zones no longer react with projectiles, closing off the cheese strategy of using them as a free bubble shield during the fight.

Fowlslayer Armor Set

  • Added the Fowlslayer armor set, now obtainable from the Firefowl drop table.

  • Balanced around flame power, spirit power, and life power with low defensive stats.

  • Includes the new Flame Eater perk: restores charge when overlapping fire areas and projectiles.

New Zanor Enemies

  • Zanor Mage: Rapidly casts fireballs with their hands. They will seek out fires to ignite themselves for more damage. Avoid leaving them at low health, lest they explode.

  • Zizifek’s Burden: An imposing corrupted knight wielding a devastating poleaxe.

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Per-Boss First Time Kill Progression

  • Killing a boss for the first time now drops a Sacred Sap.

  • Sacred Sap can be decomposed to permanently increase your Omni Limit by 1.


Backpack Redesign

  • Backpacks no longer occupy a separate section of the inventory — they now add rows directly to your main inventory.

  • Backpacks no longer have intrinsic storage; all slots exist within the main inventory grid.

  • When a backpack is removed the rows it provided become locked. Items can still be taken out of locked slots, but nothing new can enter them.

  • Items in locked slots will attempt to move to empty slots when the inventory is closed; if none are available, they are dropped on the ground.

  • Maximum inventory size increased to 42 slots (5 additional rows).

  • Backpacks now have a slot tier parameter. Slots correspond roughly to rarity: Brown → 6, White → 12, Green → 18.

  • Added the Traveller's Backpack: a green tier pack with 18 slots.

  • Old backpack and bank data should migrate correctly.


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Combat & Balance

Zizifek

  • Fixed fireballs from a specific attack dealing excessive damage when passing through a fire area.

  • Zizifek has gained the cursed ability to hypnotize her foes.

  • Fire damage reduction from Zanor gear buffed by 1 for chest, legs, and arms.

  • Waterfall Vest fire damage reduction reduced — it was significantly overtuned.

Firefowl Staff

  • Now only applies Ignite on a critical hit.

  • Flame power reduced from 6 → 5.

Sundered Debuff

  • The Sundered debuff (applied by Taunt and the Sunderer Necklace) is now consumed when the target takes damage.

Poise

  • The bonus poise damage modifier has been reduced by 50%. Overall stagger output is lower, but the emphasis on damage-based poise breaking remains.

Magic

  • Water damage spirit scaling increased from 50% → 70%.

Zanor Enemies

  • Flinch resistance reduced for all ranged Zanor enemy types.

  • Cooldown added to dodging behavior to prevent back to back dodging.

  • Perception radius reduced for melee Zanor.

  • Base Zanor slash damage reduction reduced from 6 → 3.

Enemies

  • Standard enemies now have a baseline 50% block value for blunt, pierce, and slash — enemy blocking now functions meaningfully.

Weapons & Items

  • Scrap Glaive buffed to more closely match the DPS of other weapons at its tier, accounting for its slower attack speed.

Loot & Progression

Boss Loot

  • Added a +1 All Attributes token to the drop tables of the Inheritor, Enshugoo, Golem, and Firefowl.

  • Major boss XP drops rebalanced to align with the updated XP curve.

  • Minor MDrive bosses now have a T2 consumable drop table.

  • Zizifek: plate arms removed from drop table, Fowlslayer gear and a T2 consumable reward table added.

  • Firefowl soft spore drop significantly increased.

  • Plate Arms added to the Zanor Acolyte drop table.

Decomposition

  • Items now grant a bonus amount of moldmetal on decomposition based on their rarity tier. This does not apply to consumables, ammo, or similar items.

World

Water Temple

  • Added a shortcut from the main entrance to the village.

  • The pool in the water boss arena has been made very shallow.

Zanor Castle

  • Expanded with new spaces and encounters.
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Visuals & Audio

Hit Effects

  • Unique physical damage effects for robotic vs. organic enemies.

  • Updated deflect and block effects.

  • Hit effects no longer play if the target dodged the damage.

  • XP particles now originate from the killed enemy or pickup actor and glide toward the player.

Camera Shake

  • Dealing damage and receiving damage now use distinct shake profiles.

  • Received damage shake scales based on how much of your max HP the hit would have dealt before reductions.

  • Overall shake intensity increased by default.

  • Added a camera shake intensity setting in the options menu.

Audio

  • A global sound now plays when new players join a session.

  • Additional menu sounds for new characters creation and deletion.

  • Audio updates to the Zizifek boss fight.


UI & Quality of Life

  • Options menu reorganized: several settings moved to the Controls tab to reduce clutter. Controller vibration intensity setting added.

  • Fixed a bug where trigger switches (panels, temple buttons, etc.) would not update their description if they were toggled while a player was focusing them — particularly noticeable in multiplayer.

  • Fixed a bug where right-click depositing an item could delete it from the bank.

  • Fixed a controller text input regression.

  • Player on player damage changed to an option in the settings menu that now defaults to “off”. Band of the Friend will be altered in a future patch due to this.


Fixes

  • Fixed an issue where blocking damage immediately after being downed could pull the player out of the downed state.

  • Fixed an issue where boss HP bar arrays were not being cleared after a fight ended.

  • Fixed Mark of the Harvester not triggering correctly — it now checks whether it should fire before the post-death delay, preventing it from missing due to buffs and debuffs being cleared on death.

  • Stackable equipment passives now work correctly. Residual Spirits can now stack — carrying both a Water Staff and Rotting Cane grants 2 charge per loop.

  • Fixed several incorrect item icons.

  • Fixed a visual bug on the Firefowl Slayer gear.

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