Firefowl Boss Update, Backpack Rework, & More.
New Content
Firefowl Boss
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The Firefowl boss encounter has been significantly refined — improved animation blending, additional animations and attacks, and better fight pacing for all builds.
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Wet zones no longer react with projectiles, closing off the cheese strategy of using them as a free bubble shield during the fight.
Fowlslayer Armor Set
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Added the Fowlslayer armor set, now obtainable from the Firefowl drop table.
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Balanced around flame power, spirit power, and life power with low defensive stats.
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Includes the new Flame Eater perk: restores charge when overlapping fire areas and projectiles.
New Zanor Enemies
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Zanor Mage: Rapidly casts fireballs with their hands. They will seek out fires to ignite themselves for more damage. Avoid leaving them at low health, lest they explode.
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Zizifek’s Burden: An imposing corrupted knight wielding a devastating poleaxe.
Per-Boss First Time Kill Progression
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Killing a boss for the first time now drops a Sacred Sap.
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Sacred Sap can be decomposed to permanently increase your Omni Limit by 1.
Backpack Redesign
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Backpacks no longer occupy a separate section of the inventory — they now add rows directly to your main inventory.
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Backpacks no longer have intrinsic storage; all slots exist within the main inventory grid.
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When a backpack is removed the rows it provided become locked. Items can still be taken out of locked slots, but nothing new can enter them.
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Items in locked slots will attempt to move to empty slots when the inventory is closed; if none are available, they are dropped on the ground.
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Maximum inventory size increased to 42 slots (5 additional rows).
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Backpacks now have a slot tier parameter. Slots correspond roughly to rarity: Brown → 6, White → 12, Green → 18.
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Added the Traveller's Backpack: a green tier pack with 18 slots.
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Old backpack and bank data should migrate correctly.
Combat & Balance
Zizifek
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Fixed fireballs from a specific attack dealing excessive damage when passing through a fire area.
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Zizifek has gained the cursed ability to hypnotize her foes.
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Fire damage reduction from Zanor gear buffed by 1 for chest, legs, and arms.
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Waterfall Vest fire damage reduction reduced — it was significantly overtuned.
Firefowl Staff
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Now only applies Ignite on a critical hit.
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Flame power reduced from 6 → 5.
Sundered Debuff
- The Sundered debuff (applied by Taunt and the Sunderer Necklace) is now consumed when the target takes damage.
Poise
- The bonus poise damage modifier has been reduced by 50%. Overall stagger output is lower, but the emphasis on damage-based poise breaking remains.
Magic
- Water damage spirit scaling increased from 50% → 70%.
Zanor Enemies
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Flinch resistance reduced for all ranged Zanor enemy types.
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Cooldown added to dodging behavior to prevent back to back dodging.
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Perception radius reduced for melee Zanor.
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Base Zanor slash damage reduction reduced from 6 → 3.
Enemies
- Standard enemies now have a baseline 50% block value for blunt, pierce, and slash — enemy blocking now functions meaningfully.
Weapons & Items
- Scrap Glaive buffed to more closely match the DPS of other weapons at its tier, accounting for its slower attack speed.
Loot & Progression
Boss Loot
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Added a +1 All Attributes token to the drop tables of the Inheritor, Enshugoo, Golem, and Firefowl.
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Major boss XP drops rebalanced to align with the updated XP curve.
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Minor MDrive bosses now have a T2 consumable drop table.
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Zizifek: plate arms removed from drop table, Fowlslayer gear and a T2 consumable reward table added.
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Firefowl soft spore drop significantly increased.
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Plate Arms added to the Zanor Acolyte drop table.
Decomposition
- Items now grant a bonus amount of moldmetal on decomposition based on their rarity tier. This does not apply to consumables, ammo, or similar items.
World
Water Temple
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Added a shortcut from the main entrance to the village.
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The pool in the water boss arena has been made very shallow.
Zanor Castle
- Expanded with new spaces and encounters.
Visuals & Audio
Hit Effects
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Unique physical damage effects for robotic vs. organic enemies.
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Updated deflect and block effects.
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Hit effects no longer play if the target dodged the damage.
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XP particles now originate from the killed enemy or pickup actor and glide toward the player.
Camera Shake
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Dealing damage and receiving damage now use distinct shake profiles.
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Received damage shake scales based on how much of your max HP the hit would have dealt before reductions.
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Overall shake intensity increased by default.
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Added a camera shake intensity setting in the options menu.
Audio
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A global sound now plays when new players join a session.
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Additional menu sounds for new characters creation and deletion.
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Audio updates to the Zizifek boss fight.
UI & Quality of Life
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Options menu reorganized: several settings moved to the Controls tab to reduce clutter. Controller vibration intensity setting added.
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Fixed a bug where trigger switches (panels, temple buttons, etc.) would not update their description if they were toggled while a player was focusing them — particularly noticeable in multiplayer.
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Fixed a bug where right-click depositing an item could delete it from the bank.
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Fixed a controller text input regression.
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Player on player damage changed to an option in the settings menu that now defaults to “off”. Band of the Friend will be altered in a future patch due to this.
Fixes
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Fixed an issue where blocking damage immediately after being downed could pull the player out of the downed state.
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Fixed an issue where boss HP bar arrays were not being cleared after a fight ended.
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Fixed Mark of the Harvester not triggering correctly — it now checks whether it should fire before the post-death delay, preventing it from missing due to buffs and debuffs being cleared on death.
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Stackable equipment passives now work correctly. Residual Spirits can now stack — carrying both a Water Staff and Rotting Cane grants 2 charge per loop.
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Fixed several incorrect item icons.
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Fixed a visual bug on the Firefowl Slayer gear.
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