Early Access Patch v0.3.276
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Bugfixes
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Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder).
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Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode.
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Settings
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Fixed some visual issues that could occur when setting shadow settings to Ultra.
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Added a field of view slider.
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Added controller cursor sensitivity setting.
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Added separate vertical and horizontal sensitivity modifier settings for both mouse and controller look sensitivity.
New strafe behavior setting with three options:
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Always: Strafe if a weapon is out.
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Targeting or Shooting: Strafe only when targeting or shooting.
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Automatic (Default): Uses Always setting when mouse input is detected and Targeting or Shooting setting when controller input is detected.
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Balance
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Reworked 1h Spears to play more defensively.
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Reduced forward movement in the light attack.
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Moved the weapon further forward in the character’s hand to extend reach.
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Increased walking speed from 150 to 200.
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Made it so you can jump while reloading the atlatl.
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Reworked the logic that determines where your shots land while using a ranged weapon and targeting.
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