Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Early Access Patch 0.2.878

Quality of Life:

  • Added a confirm screen to delete characters.
  • Extended damage zone for 2-handed swords into the hilt to make slashing heavy attacks more consistent.
  • Fixed issue where Atlatl Darts stuck in the player would block interact prompts.
  • Fixed interact prompt secondary color becoming red after extended play.
  • Altered how negative resistances are displayed in the UI.
  • Fixed empowerment FX issues when applied to players.
  • Fixed issue that caused items spawned by breakables to not be visible.
  • Changed "agnostic limit" to "universal limit" and updated its icon.
  • Fixed issue where staff would fail to fire a projectile immediately after casting spiritball.
  • Altered staff moveset to shoot instead of sprint attack / dash attack.
  • Fixed Breaker armor set ground items using Aaks Fighter set meshes.
  • Fixed Grass armor set ground items having outdated meshes.
  • Various other miscellanious fixes around the maps.
  • Items dropped by npcs are now influenced by character launch direction.

Balance:

  • Fixed an issue that caused players to not recieve an intended +50% flinch resistance during attacks.
  • Fixed an oversight that caused Jajapots to heal dramatically more than intended.
  • Reduced damage of lighthouse boss and bunker bosses.
  • Enshugoo bubbles now deal slightly more damage.
  • Shield bash and hammer push have been reworked to scale with your poise damage.
  • Scrap hacker now has +1 dusk resist.
  • Removed Big Cutter from the droptables of enemies in the Crab Island Lighthouse.
  • Removed Steel Shell Hoplon from Crab Island.
  • Updated NPC Dart Damage to match player Dart Damage (2 to 6).
  • Slightly increased spirit resistance on lower tier Enshugoo enemies.

NPC Behavior:

  • Fixed behavior that allowed disclauncher enemies to fire even if staggered out of a reload.
  • Fixed issue where NPCs would in-air stagger when hit by blade traps when dead.
  • Reworked character launch scaling to prevent wisps from being accelerated to light speed.
  • Fixed issue that allowed downed players to move around after being hit by an attack by the bunker boss.
  • Fixes to protochasm boss (the ball) wakeup behavior.
  • Reduced flee distance of Atlatl Ranged enemies.

Exploits:

  • Fixed an exploit allowing the player to restore their ability to run while being slowed by entering and exiting menus.
  • Extraction rooms in the protochasm now only allow players to leave when all players are present.
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения