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Release 76 - Small Patch: Camera changes, bugfixes

This patch brings a change to the default camera behavior to avoid nausea in some players: it no longer moves with the aim of the ship. The old behavior can be re-enabled in the settings.

In addition there's bugfixes, some tutorial and UI improvements and more!

Changes:

  • Camera zoom now no longer resets when returning to flight state.
  • Added "move camera with aim" setting. If disabled, the player is ship centered on the screen always, regardless of aim.
  • If during an encounter the camera auto-focuses on other ships (e.g. when arriving), the camera will no longer move but instead quickly fade in and out.
  • Relations with friendly or allied factions now drop more slowly when destroying their ships.
  • Added in-flight bars for total health and shield.
  • Added some additional steps to the star map tutorial, explaining factions and the route to follow.
  • Replaced containers in tutorial with targets, and made it more clear that they need to be destroyed.
  • Increased starting metal a bit so all starter ships can add a weapon during the tutorial.
  • Added some more tooltips to the ship editor.
  • Original Cultist boss is now for insane difficulty only. For other difficulties changed the boss so that it has weaker armor, is slower, and has a number of additional weak points.

** Bugfixes:**

  • Unused crew levels would not save correctly. This fix also restores missing crew levels.
  • Faction relations would reset when opening the bounty hunt screen with no active mission.
  • When loading a game the XP gain indication in the bounty hunt screen was incorrect for the first mission.
  • Out of fuel encounter for when in Robotic Plague territory was missing.
  • Interception encounters for when in "evil" faction territory were missing.
  • Input hints would get messed up when a powerup was picked up
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