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Release 92 - Small patch

Another day, another small patch.

Please note: the mercenaries panel was moved to a button in the top-right, since I kept getting reports of the panel being impossible to open.

Also, hangars got cheaper, to make them more cost-effective.

Changes:

  • Reduced cost of hangars significantly.
  • Mercenaries panel moved to a button in the top right. It lights up green when there are hireable mercenaries.
  • When mercenaries cannot be hired, the hover info shows the reason why.
  • The mercenaries that spawn tend to be a bit more affordable now.
  • Non-hostile factions only lose reputation for friendly fire that exceeds 25% of the player's damage to their enemies.
  • The tech tree now shows the part info when hovering over the part display in the sidebar.
  • Allied traders now always sell a blueprint, friendly have a 50% chance and neutral a 10% chance.
  • The sandbox now shows a maximum of 5 boss bars.
  • Burst firing weapons now cancel their burst when energy runs out.

Bugfixes:

  • Destroying a faction's wrecks cost reputation.
  • Super pulse cannon collider shape was 1.5 too large, making it never fit well.
  • Mirroring while dragging multiple parts in editor broke snapping.
  • Rhombus 4 thruster name was incorrect.
  • Rendering device lost due to driver bug caused hang instead of crash.
  • The looping thruster sounds had small "clicks".
  • Arena crash after copying a downloaded design.
  • Possible crash in outdated AMD Dx21 driver on startup.
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