Release 93 - Small patch
Changes:
- Added a save game backup systems. On load the save game directory is zipped and backed up. Up to 5 backups are stored. You can open the backup folder via a button in the save slot screen. This is only intended for calamities, there is no built-in restore function.
- The tech tree now has a "Respecialize" button that locks all parts and gives you all tech points back.
- Minibosses now again have a tech reward (via a dialog).
- Added Phoenix Union Territory Controller miniboss (which had a small update as well).
- Added fallback mission victory detection for when victory event did not fire properly.
- UI scaling is now set automatically on first run based on known display pixel density.
- Moved energy stats up in editor sidebar to always be visible in smaller screens.
Bugfixes:
- "Abandoned" stash encounter let almost infinite number of reinforcements spawn.
- A hangar part stored design was used even if it exceeded the hangar definition cost_limit, max_length, or max_width.
- Rewind to arrival made wormholes disappear.
- Rewind to arrival did not rewind several resources and unlocks properly.
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