March 29-31 Hotfixes
Due to issues with enemy AI and respawning, the game turned out a bit more brutal than intended. We're proud of everyone who could withstand the onslaught of elite boars and wolves, but here are the fixes:
March 29 #1
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Fixed a bug that caused enemies to respawn inside the player base.
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Fixed a bug that caused enemies to attack structures built by players while they were away.
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Fixed a bug that caused Sharp Stakes to have no collision.
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Fixed a bug that allowed enemies to open Gates.
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Fixed a bug that caused Campfires and Cauldrons to consume the whole stack but produce only 1 food.
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Reduced enemy baseline aggro range and sight angle.
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Map markers can now be removed with a right click.
March 29 #2
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Fixed a bug that caused items to disappear from an upgraded Stash upon loading a world.
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Fixed a bug that caused enemies not to return to their spawn after killing the player.
March 30
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Fixed a bug that caused certain items to render a glitched line across the screen.
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Fixed a bug that caused players to become stuck in Incinerate cast until out of mana.
March 31
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Enemies now stop chasing the player if no damage is dealt or taken for a while.
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Common items can now be disenchanted (mainly for disposal, but with a small chance to yield Mana Dust).
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Stash now has 200% max stack capacity by default and can be further increased with the new Packing Table upgrade.
Note: There are other minor changes not mentioned here. Note: Restart Steam to force an update check.
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