Patch Notes 0.2.13
Dev Note
- It's been a while since the last update - I just haven't been able to work on the game for almost a month. I'm finally back to it now. Sorry for the delay!
Building
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Multi-story buildings are now supported - when you're under a floor, the game will detect objects that belong to the upper floors and hide them.
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This may not work perfectly in complex buildings. If you encounter any issues with your house, please report them on the Steam forums or Discord with a screenshot or video. Thanks!
Combat
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New stat: Parry chance. Grants a chance to avoid damage from most melee attacks. Requires a melee weapon in main hand. Baseline chance is 5% or 10%, depending on your weapons.
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Agility now increases Dodge chance, and Strength now increases Parry chance. These effects have diminishing returns.
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Arcane Surge now also deals damage.
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Graveweaving can now have extra stacks on powerful enemies, up to 16 on bosses.
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High-level enemies now deal less damage.
New Skill
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Added Evisceration - the first skill for melee agility builds.
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It requires dual wielding and strikes with both weapons, dealing heavy Pierce damage in a small area in front of you.
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Currently, the skillbook is dropped by 1+ star Drowned.
Misc
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Shift + right-clicking an item now brings up the new **Split Stack **window, which lets you pick the exact amount to split.
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Improved performance when there are many player-built objects on the screen.
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Improved performance when snapping a new object to a complex building.
Bugs
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Fixed a bug that caused upgraded tools to reset to their initial state in some situations.
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Fixed a bug that caused weather effects to linger when teleporting from one biome to another.
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Fixed a bug that caused floors to clip into terrain when placed with no objects to snap to.
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Fixed a bug that caused shadows from small lights to flicker when moving around them.
Previous patch:[dynamiclink href="https://store.steampowered.com/news/app/2896380/view/517490598955975797"][/dynamiclink]
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