Patch Notes 0.2.12
Controls
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You can now use automatic interaction with mouse movement (previously only available with WASD or a controller).
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You can now use automatic targeting with WASD movement (previously only available with a controller). Note: some actions have new default keybinds and will be reset when updating to this version to avoid conflicts.
Crafted Gear Upgrade
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You can now upgrade level 20 crafted gear to level 30.
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This requires the same level 20 materials, plus a new material dropped by level 30 enemies (including raiders).
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This upgrade method will remain available until the 3rd biome is updated with new enemies and materials (planned for Q2 this year).
Reforge
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You can now replace a selected stat on an item with another from the same pool.
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To access this feature, use the Reforge button at crafting stations that create armor and weapons.
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Most secondary (green) and rare (blue) stats can be reforged.
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Only one stat per item can be reforged.
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Reforging costs 1 Mana Dust or 1 Crystallized Mana, depending on the stat.
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All gear crafted or looted before this patch can be reforged once for free.
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Reverting an item to its original state is free.
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There is no limit on how many times an item can be reforged, but new attempts do not generate new options.
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Rings can be reforged using the Anvil (temporary, until Jewelcrafting is fully implemented).
Smart Disenchant
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A new feature enabled by default (can be turned off in Options → Misc).
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When sorting your inventory with the disenchant window open, the game will automatically filter out low-value items and move them to the disenchant container.
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You still need to press the Disenchant button to confirm.
Stats
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Rare stats now scale with item level and slot multiplier.
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Many stats are now split into slot-specific groups, making randomized gear more balanced.
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Added new rare offensive stats.
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Added new defensive secondary stats (only appear on newly crafted or looted armor).
Sets
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Set items must now be upgraded to Rare quality to activate their set bonus.
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Set items no longer roll a rare stat.
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The legendary effect Set Bonus Power now scales with item level.
Misc
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Rings now increase baseline Health or Mana. Note: all existing rings increase Health. Three new caster rings increase Mana.
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You can now convert Mana Dust into Crystallized Mana at the Spellforge.
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Improved 3D aiming for projectile-based spells.
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Food no longer restores health. Water now restores 1% of maximum health per second (and 1% mana, as before).
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Upgrading items to Rare and Legendary quality is now slightly cheaper.
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