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Big Update in the Works

Hey everyone!

Here's a quick update on how development is going.

After a year in Early Access, with most of the gameplay systems now in place and most of the bugs fixed, I'm finally focusing more on adding new content.

There's a big update in the works, including:

  • New map generator, which will drastically reduce the amount of water and increase the amount of land to explore.

  • Complete rework of the Winterlands (yes, biomes finally have names!)

  • Major updates to the Deadwoods

  • New biome: Searing Sands

  • New glyphs, skills, legendaries, crafting recipes, and a bit of everything else.

Since the map generator is changing and a lot of existing content is being reworked, I can't really split this into smaller patches. All these changes need to come together in one update, so it's taking a while. I'm aiming for a release sometime in November.

I'll share more details as things get closer to being finished, and I'm planning to make the update available on the public-test branch a week or two before the full release.

Thanks for your patience and support! I'm looking forward to finally getting this update out.

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