Big Update in the Works
Hey everyone!
Here's a quick update on how development is going.
After a year in Early Access, with most of the gameplay systems now in place and most of the bugs fixed, I'm finally focusing more on adding new content.
There's a big update in the works, including:
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New map generator, which will drastically reduce the amount of water and increase the amount of land to explore.
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Complete rework of the Winterlands (yes, biomes finally have names!)
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Major updates to the Deadwoods
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New biome: Searing Sands
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New glyphs, skills, legendaries, crafting recipes, and a bit of everything else.
Since the map generator is changing and a lot of existing content is being reworked, I can't really split this into smaller patches. All these changes need to come together in one update, so it's taking a while. I'm aiming for a release sometime in November.
I'll share more details as things get closer to being finished, and I'm planning to make the update available on the public-test branch a week or two before the full release.
Thanks for your patience and support! I'm looking forward to finally getting this update out.
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