Patch Notes 0.2.4
Bosses
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Fixed a bug that caused bosses to deal excessive damage to player-built structures.
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Drowned Cook's spinning bones now properly disappear when the encounter ends.
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Skeleton Overlord now correctly uses all of his abilities.
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Bosses now drop 2-3 legendary and 1-2 rare items.
Skills
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New skill for mage builds: Flame Shield (dropped by 2-star Drowned Mages).
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Multi-Shot: Damage and on-hit multiplier reduced. New: each unique enemy hit increases the damage of the next Multi-Shot. Despite its name, Multi-Shot was most effective at short-range single-target damage and triggering on-hit effects. This change makes the skill more balanced and versatile.
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All arrows now fly for 1 second, reducing their maximum range from 32 to 20–24 units (depending on type). Still long enough for combat, but less likely to pull unwanted enemies with stray arrows.
Glyphs
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Glyph of Turtle's Wisdom: Tension now also reduces damage taken.
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Bear Might: redesigned for melee builds.
Items
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You can now compare items (hold Left Shift). Note: this system currently doesn't do a good job of comparing weapons.
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Set bonuses no longer require items to be upgraded.
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Legendary rings now empower specific glyphs.
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First skill-specific legendary affix: Suppressive Fire (can roll on medium armor). Increases the number of arrows fired by Multi-Shot.
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All cloaks now increase maximum health when upgraded to Legendary quality. Already-upgraded cloaks automatically gain this effect.
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Amplification effect reduced, but now also applies to the rare (blue) affix on the item.
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Legendary affix Mortal Wounds is now correctly treated as a kill, granting experience and triggering on-kill effects.
Enemies
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Reduced damage scaling for higher-level enemies.
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Enemy climbing abilities now roughly match the player's.
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Summoned enemies no longer drop loot or grant experience.
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Fixed a bug that caused enemies to always grant full experience regardless of level difference. Experience is now properly scaled down, reaching 0 when the difference is 10 levels or more (indicated by a gray number on the nameplate).
Misc
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Spellforge now offers new enchants for Chest, Cloak, and Rings.
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Packing Table now correctly increases maximum stack size in the Stash by 50% (additive on top of the default 200%).
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Rain decay reduced.
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Excess critical chance is no longer converted into critical damage.
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Fixed a bug that caused basic attacks to restore health or mana multiple times per attack.
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Stash now has a sort button. Sorting and stacking are now limited to the current page.
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Whiteshard Salt now properly increases Soup duration.
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Fixed a bug that caused equipped items dropped on death to expire.
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Fixed a bug that caused Agility to increase Wand damage. Side note: Intellect has never increased Wand damage - neither before this patch nor after.
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