Multiplayer fixes
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Improved stickiness of mob targetting, making stun-locking golems much harder
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Healers now heal 1 more HP per 20 levels of Gnome Damage
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If their owner is on full health, Healers will now heal teammates - this should stop DPS-focussed characters ressing gnomes they don't need, just to stay alive.
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Gnomes are now much faster on Fluffy difficulty. Medium retains the previous movement speed, and the top 2 difficulties are slower; this means that points spent in Gnome Movement Speed aren't wasted.
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Mage Gnomes now return mana in an identical way to Healers, including sharing Mana regen amongst the team.
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Bunch of optimisations to Critter wandering
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Sleeping Mobs will now wake up when you're within 50% of their attack range, instead of a fixed 4 metres. Melee mobs still wake up at 4m.
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Fixed Story text and Level text for Shared/Split/Single cameras
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