Balance Update!
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Massively increased quality Scalar for Tanks - Gold Tanks can now block substantially more damage.
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Block per Quality is up from 30/40/50/60/70 to 30/160/350/780/1120
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Tank Health should now be massively increased per level.
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Reduced the scalar on Quality, meaning you need more levels in Resurrection in order to get Gold Gnomes.
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Healer boost from Gnome Damage is now increased substantially, and is +40 HP per level/2 HP per 1 points.
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Mage Rejuvenation boost from Gnome Damage is now quadrupled in effectiveness.
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Gnome Speed now slightly boosts the Gnome Energy rate - right now it's Level 20 (400 points) to double the generation rate.
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When above 50% Mana, the player now does quadruple damage, but the mana efficiency drops by half. This is to offset high level players being completely unable to spend their Mana pool, and allows a clever player to balance burst damage vs sustained damage by modulating their Mana pool. This is treated as a Crit - currently the player has a 0% chance to crit, and a 100% chance to crit above 50% mana.
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Altered Damage colouring so account for higher damaging Gnomes.
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Crits are marked with a red outline on the damage text.
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Extra XP now available for harder difficulties.
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Hooked up several GPU-heavy effects to the detail system. GPU load should now be under half for Low quality vs High.
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Skin menu now works!
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Pause menu now works on pads!
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