Large polish patch - final testing looms!
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Got around to setting up a #Gnomancer channel on the discords: https://discord.gg/JG2pbxC
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Fixed a number of issues related to testing via Steam Play Together Anywhere, improving 2/3/4 player support, as well as situations where Pad 0 isn't the main player.
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Added support for Steam Cloud
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Health Collectables will now heal by percentage - 5 HP is a lot for a level 1 Wizard, but not for a level 500 Knight.
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All UI elements should now have audio feedback. Especially difficulty settings.
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Locked levels should now give specific hints about how to access them.
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Tons of polish on UI enabling and disabling appropriately.
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Reworked Gnome locations on Level 2 to better breadcrumb players through
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Altered Level 6 to remove alternate routes, so early players are experiencing a more linear path.
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Added more Gnomes to level 6 to make it completable with much less levelling - you shouldn't finish the level with thousands of dust and nowhere to spend it.
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Improved Gnome stuck/teleport mechanics and effects mean a substantially lessened chance of nearby Gnomes getting stuck. They should also now warp through nullspace.
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Alive Gnomes now give bonus XP at level end - this is correctly scaled by difficulty.
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Gnomes with no owners will no longer take part in the physics simulation.
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Press X prompt is now intelligent
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Gnome Summon hides when you Pause
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Escape now toggles pause menu
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Load Ticks dropped from 80ms to 3ms because I had a brainwave.
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Huge improvement to CPU usage of Map preperation.
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Fixed skin selection to be sticky across all characters
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Fixed issues with generating levels at low FPS being unreliable
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Even more performance improvements to loading!
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Fixed an issue where multiple accounts on the same computer would lead the progression system to using the slowest time, not the best.
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Levels past the end of Early Access are available, but are clearly marked as unfinished.
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Bonus XP is now colour-coded.
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Tweaked script execution order, vastly improving instantiation spikes
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Fixed issue where players could briefly attack after dying, messing up the animation system and looking stupid.
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Added Low health/Damage effect. Only applies on Single player.
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