Another day
I plan to keep at a twice-daily patch schedule until the feedback calms down and things are mostly stable. At that point I'm likely to move to 2-3 times per week, as I start to implement the larger missing systems.
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XP per level is now displayed correctly again for people who aren't running at 300 fps. My clever system to keep the framerate up took too long to complete else!
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Rune Rocks have got a V2 placeholder that should be a lot clearer when you've destroyed them.
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Fixed Gnomes Raised readout, that broke when people raised over 100,000 Gnomes. You guys...
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RuneStones no longer look at you when on higher difficulties.
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Changed WSAD to WASD after someone nearly had an aneurism over it.
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Added markers to show if a level is accessible, and where you need to stand
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Added map-to-map markers to show where the next level is, when unlocked.
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