Новости Rodina
Объявления разработчиков, обновления и обсуждения.
Dev Update: Xeno Mine Tileset + Layout
Hello! I hope that your holiday season has gone well and you are enjoying the new year! I'm getting back into things and have completed a stone tileset for the new Xeno Mines! This tileset is a little different fr…
Читать и обсудить →Dev Update: Xeno Mine Tileset + Layout
Hello! I hope that your holiday season has gone well and you are enjoying the new year! I'm getting back into things and have completed a stone tileset for the new Xeno Mines! This tileset is a little different fr…
Читать и обсудить →Dev Update: Outposts Proof of Concept!
Here we go! Sliding in at the last minute before I head out for Christmas - **The Xeno Outposts are live on the Dev branch**! This is just a first pass. It's very buggy (you'll notice visibility problems with the inte…
Читать и обсудить →Dev Update: Outposts Proof of Concept!
Here we go! Sliding in at the last minute before I head out for Christmas - **The Xeno Outposts are live on the Dev branch**! This is just a first pass. It's very buggy (you'll notice visibility problems with the inte…
Читать и обсудить →Rodina Update / AMA on Reddit
I made a new video talking about where the game is at and what the next chapter is going to be, and posted it to Reddit for a sort of AMA. https://www.reddit.com/r/gaming/comments/7i6rh7/an_update_on_rodina_the_indie_…
Читать и обсудить →Rodina Update / AMA on Reddit
I made a new video talking about where the game is at and what the next chapter is going to be, and posted it to Reddit for a sort of AMA. https://www.reddit.com/r/gaming/comments/7i6rh7/an_update_on_rodina_the_indie_…
Читать и обсудить →Rodina 1.3 - "Procedural Interiors" Released!
It's here! The Procedural Interior update is complete! This update revamps the Vanguard Ruins using a procedural interior engine.It decides what kind of rooms to add, creates the room shapes and layouts, and then deco…
Читать и обсудить →Rodina 1.3 - "Procedural Interiors" Released!
It's here! The Procedural Interior update is complete! This update revamps the Vanguard Ruins using a procedural interior engine.It decides what kind of rooms to add, creates the room shapes and layouts, and then deco…
Читать и обсудить →1.3 Beta!
It's here! The 1.3 Beta, with Procedural Interiors for the Vanguard Ruins, has arrived! Please help me out by loading it up and playing for a while. If you see bugs, please post on the forums (not here in the comm…
Читать и обсудить →1.3 Beta!
It's here! The 1.3 Beta, with Procedural Interiors for the Vanguard Ruins, has arrived! Please help me out by loading it up and playing for a while. If you see bugs, please post on the forums (not here in the comm…
Читать и обсудить →Dev Update: Coming Together!
This is it - the last Dev Update before Rodina 1.3 is released! This update adds in the last component of the interior generation: matching the entities to their proper room types! Now, bedrooms are really bedr…
Читать и обсудить →Dev Update: Coming Together!
This is it - the last Dev Update before Rodina 1.3 is released! This update adds in the last component of the interior generation: matching the entities to their proper room types! Now, bedrooms are really bedr…
Читать и обсудить →Dev Update: Organization!
It's Dev Update time! I've been hard at work on the system that will organize interior entities! We're getting closer to full-blown procedural interiors and I'm so excited! Next up, I need to polish this system…
Читать и обсудить →Dev Update: Organization!
It's Dev Update time! I've been hard at work on the system that will organize interior entities! We're getting closer to full-blown procedural interiors and I'm so excited! Next up, I need to polish this system…
Читать и обсудить →Dev Update: What a Mess!
Dev Updaaate! I've finally added "stuff" to the interiors, and what a random mess of stuff it is! First implementation is just a random assortment of entities with no logical connection to the room, and they are l…
Читать и обсудить →Dev Update: What a Mess!
Dev Updaaate! I've finally added "stuff" to the interiors, and what a random mess of stuff it is! First implementation is just a random assortment of entities with no logical connection to the room, and they are l…
Читать и обсудить →Dev Update: Room Decoration Framework + Lights!
So, I lied about the 1 more dev update thing! I'm going to roll out the room decorations over a few updates. This first one contains the basic internal framework for decorating rooms. It's first task: organizing the ligh…
Читать и обсудить →Dev Update: Room Decoration Framework + Lights!
So, I lied about the 1 more dev update thing! I'm going to roll out the room decorations over a few updates. This first one contains the basic internal framework for decorating rooms. It's first task: organizing the ligh…
Читать и обсудить →Dev Update: Interior Room Layouts!
Hi all! I'm back again with another Dev Update! This one is very important. I've combined the EGSL Grammar Productions, which allow me to define "meaningful" rooms and sections of the interior (bathrooms, engineer…
Читать и обсудить →Dev Update: Interior Room Layouts!
Hi all! I'm back again with another Dev Update! This one is very important. I've combined the EGSL Grammar Productions, which allow me to define "meaningful" rooms and sections of the interior (bathrooms, engineer…
Читать и обсудить →