Новости Parallax
Объявления разработчиков, обновления и обсуждения.
April Update
Here at Toasty Games, we know that a significant portion of players suffer from color blindness, and we understand how much of a struggle even the most simplistic visuals can be for these players. And this is why, as …
Читать и обсудить →April Update
Here at Toasty Games, we know that a significant portion of players suffer from color blindness, and we understand how much of a struggle even the most simplistic visuals can be for these players. And this is why, as …
Читать и обсудить →Sixth Patch Round
Hello puzzlers, Yet another round of patches! Added a DeadZone property for gamepads. Not displayed in-game, but it's there in Parallax.ini if you want to tweak it. Added a pure red/blue color scheme because …
Читать и обсудить →Sixth Patch Round
Hello puzzlers, Yet another round of patches! Added a DeadZone property for gamepads. Not displayed in-game, but it's there in Parallax.ini if you want to tweak it. Added a pure red/blue color scheme because …
Читать и обсудить →Fifth Patch Round
Times in the pause and summary screens now displayed to millisecond precision. >=D…
Читать и обсудить →Fifth Patch Round
Times in the pause and summary screens now displayed to millisecond precision. >=D…
Читать и обсудить →Now Available on Humble Store and itch.io!
Hello puzzlers! Parallax is now available on the Humble Store and itch.io! In case you missed our Steam launch week sale, the game will be 10% off for another week in these stores! Humble: https://www.humblebundle…
Читать и обсудить →Now Available on Humble Store and itch.io!
Hello puzzlers! Parallax is now available on the Humble Store and itch.io! In case you missed our Steam launch week sale, the game will be 10% off for another week in these stores! Humble: https://www.humblebundle…
Читать и обсудить →Fourth Patch Round
Hello puzzlers, Here's our fourth round of changes (they're getting smaller, yay!): Bug fix: Unfinished signal impulses are not counted toward level action count when level is finished. Bug fix: Default game …
Читать и обсудить →Fourth Patch Round
Hello puzzlers, Here's our fourth round of changes (they're getting smaller, yay!): Bug fix: Unfinished signal impulses are not counted toward level action count when level is finished. Bug fix: Default game …
Читать и обсудить →Third Patch Round
Hello puzzlers, Here's a summary of our third (and very small) round of patches: Bug fix: Game gets stuck after the splash screen on some Macs. Bug fix: Level D-4 has an excessively large gap which allows for…
Читать и обсудить →Third Patch Round
Hello puzzlers, Here's a summary of our third (and very small) round of patches: Bug fix: Game gets stuck after the splash screen on some Macs. Bug fix: Level D-4 has an excessively large gap which allows for…
Читать и обсудить →Second Patch Round
Hello puzzlers, A few more changes! Anti-aliasing level can now be set to 8. Tweaked the "blocker" and associated wiring in level B-5 such that it is less confusing to look at in the beginning, and its purpos…
Читать и обсудить →Second Patch Round
Hello puzzlers, A few more changes! Anti-aliasing level can now be set to 8. Tweaked the "blocker" and associated wiring in level B-5 such that it is less confusing to look at in the beginning, and its purpos…
Читать и обсудить →Initial Round of Patches
Hi everyone! As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed: Tweaked level B-4 to be less "busy-work" and more puzzle. Made gamepad men…
Читать и обсудить →Initial Round of Patches
Hi everyone! As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed: Tweaked level B-4 to be less "busy-work" and more puzzle. Made gamepad men…
Читать и обсудить →