Новости Heart&Slash
Объявления разработчиков, обновления и обсуждения.
UPDATE #48: HEADS LOCK-ON, BALANCING AND FIXES
A new update, in preparation for Tuesday's Early Access end. This time, we bring a much needed review of how heads work, some changes to COPGORE and balance improvements. HEADS REVIEW For some time, we had pla…
Читать и обсудить →UPDATE #48: HEADS LOCK-ON, BALANCING AND FIXES
A new update, in preparation for Tuesday's Early Access end. This time, we bring a much needed review of how heads work, some changes to COPGORE and balance improvements. HEADS REVIEW For some time, we had pla…
Читать и обсудить →UPDATE #47: HOTFIX FOR INPUT SETTINGS, RESETTING SETTINGS
Hi. With yesterday's update a bug crept into the input system. We didn't notice because it was settings dependant, and our settings were, unfortunately, correctly set. A fix has been uploaded for the issue and shou…
Читать и обсудить →UPDATE #47: HOTFIX FOR INPUT SETTINGS, RESETTING SETTINGS
Hi. With yesterday's update a bug crept into the input system. We didn't notice because it was settings dependant, and our settings were, unfortunately, correctly set. A fix has been uploaded for the issue and shou…
Читать и обсудить →UPDATE #46: RELEASE DATE AND PRICE, LEVEL 3 CHANGES AND OTHERS
Hello, all. The date at which Heart&Slash will be released is close now! We have come a long way since we started the Early Access, and lots of things have improved. We hope you enjoyed the journey. Heart&Slash wil…
Читать и обсудить →UPDATE #46: RELEASE DATE AND PRICE, LEVEL 3 CHANGES AND OTHERS
Hello, all. The date at which Heart&Slash will be released is close now! We have come a long way since we started the Early Access, and lots of things have improved. We hope you enjoyed the journey. Heart&Slash wil…
Читать и обсудить →UPDATE #45: CAMERA FIXES AND BALANCING
Hi all, today we are bringing the first significant patch that resulted from us releasing to consoles. As you might have noticed, console release brought in our first press reviews. While we are happy with the over…
Читать и обсудить →UPDATE #45: CAMERA FIXES AND BALANCING
Hi all, today we are bringing the first significant patch that resulted from us releasing to consoles. As you might have noticed, console release brought in our first press reviews. While we are happy with the over…
Читать и обсудить →UPDATE #44: DIFFICULTY AND BUGFIXING
Hello, all. We have recently released the game on other platforms. This is great for us, but also good for you. New issues have been brought to our attention, which will help us improve the game. For starters, we b…
Читать и обсудить →UPDATE #44: DIFFICULTY AND BUGFIXING
Hello, all. We have recently released the game on other platforms. This is great for us, but also good for you. New issues have been brought to our attention, which will help us improve the game. For starters, we b…
Читать и обсудить →ANNONCEMENT: REGARDING THE PC RELEASE DATE
As many have already noticed, Heart&Slash has been recently released on consoles worlwide. Obviously, that triggers some questions regarding PC and why it is still not out of Early Access. We'll try to answer some of tho…
Читать и обсудить →ANNONCEMENT: REGARDING THE PC RELEASE DATE
As many have already noticed, Heart&Slash has been recently released on consoles worlwide. Obviously, that triggers some questions regarding PC and why it is still not out of Early Access. We'll try to answer some of tho…
Читать и обсудить →UPDATE #43: CITY & SEWERS IMPROVEMENTS
Hi! Today we are bringing an important update to Heart&Slash. For a long time, the layout of the city & sewers level has not been completely to our liking. The city part felt too long, boss placement was too arbitr…
Читать и обсудить →UPDATE #43: CITY & SEWERS IMPROVEMENTS
Hi! Today we are bringing an important update to Heart&Slash. For a long time, the layout of the city & sewers level has not been completely to our liking. The city part felt too long, boss placement was too arbitr…
Читать и обсудить →UPDATE #42: PHYSICS, BALANCING
Hi. We have a good list of updates for today. We delayed this update in an attempt to include a couple of extra improvements, but they will take a bit more than planned. But they'll be ready for the next update. Re…
Читать и обсудить →UPDATE #42: PHYSICS, BALANCING
Hi. We have a good list of updates for today. We delayed this update in an attempt to include a couple of extra improvements, but they will take a bit more than planned. But they'll be ready for the next update. Re…
Читать и обсудить →UPDATE #41: EVEN LESS MEMORY, BETTER CAMERA, MORE CONTROLLERS
Hello again! Today we bring even more improvements: better memory efficiency (again), fixes to gamepad configurations and a much needed fix to how the combat camera behaved. Let's check them one by one. MEMORY IMP…
Читать и обсудить →UPDATE #41: EVEN LESS MEMORY, BETTER CAMERA, MORE CONTROLLERS
Hello again! Today we bring even more improvements: better memory efficiency (again), fixes to gamepad configurations and a much needed fix to how the combat camera behaved. Let's check them one by one. MEMORY IMP…
Читать и обсудить →UPDATE #40: GIVE ME BACK THAT MEMORY
Ok guys, so, along with the usual small bugfixes adn QoL improvements, for this update we bring a fix a nasty memory leak issue we were having that was increasing memory requirements of the game for over 1GB. This was…
Читать и обсудить →UPDATE #40: GIVE ME BACK THAT MEMORY
Ok guys, so, along with the usual small bugfixes adn QoL improvements, for this update we bring a fix a nasty memory leak issue we were having that was increasing memory requirements of the game for over 1GB. This was…
Читать и обсудить →