Новости Zero-K
Объявления разработчиков, обновления и обсуждения.
Zero-K v1.12.5.0 - Settings Override Fix
This is a small patch that was released to fix the settings deployment bug. A few other things we were working on made it in too. Fixed a recently introduced issue that caused particular settings to be overridden on lau…
Читать и обсудить →Cold Take #11 - The Atomic Solution to Monospam
Zero-K units are generally quite simple, with many of them designed around a single weapon or ability. The idea is that the complexity of an army should come from how it combines unit types, rather than having any indivi…
Читать и обсудить →Cold Take #10 - The Smartest Unit in Zero-K
Most player actions in real time strategy boil down to giving commands. After all, these are games about telling units what to do. But there is a subtle difference between RTS and most other genres, in that players tend …
Читать и обсудить →Zero-K v1.12.4.0 - Combat Engineer
The most experimental change of this patch gives Engineer Commanders the ability to build units out in the field. The goal is to make it more than the base building…
Читать и обсудить →Cold Take #9 - Energy as Supply
Why does Zero-K have energy? The previous article stopped just short of asking this question, but it is well worth asking. Continuing on, everything costs equal amounts of metal and energy, so it would seem simple enough…
Читать и обсудить →Cold Take #8 - Smoothly Flowing Economy
Zero-K uses a flow expenditure system, which is the system of choice for games of the Total Annihilation and Command and Conquer lineages. However, we break from the rest of the TA-like games by paying particular attenti…
Читать и обсудить →Cold Take #7 - Jumpjets and Jumplegs
Jumping is old, going back to the early days of Complete Annihilation, which predates Zero-K. It is also a very stable mechanic, to the point where a player from 15 years ago would not see the difference just from using …
Читать и обсудить →Cold Take #6 - Physics vs. Formulas
Projectiles in Zero-K are physically simulated, meaning that shots fly through the air and collide with anything that gets in the way. This is standard for games inspired by Total Annihilation, but Zero-K leans into the …
Читать и обсудить →Cold Take #5 - Making Metal
Games in the Total Annihilation lineage almost always have the same two resources, metal and energy. Metal is produced by building Metal Extractors on deposits scattered around the map, while energy comes from power gene…
Читать и обсудить →Zero-K v1.12.1.1 - Ship Shape
This update follows the Corsair buff from last month with a wider range of ship tweaks. The largest are that Siren and Envoy are much heavier, and that Reef drones…
Читать и обсудить →Cold Take #4 - Factories as Factions
How many factions are there in Zero-K? I get asked this from time to time and am never quite sure how to respond. It looks like a simple question with a simple numerical answer, like two or seven, but it is actually quit…
Читать и обсудить →Cold Take #3 - Fight your opponent, not the UI
Many players mention Zero-K's powerful controls when asked what they love about the game. Some even joke that we spoilt other RTS for them. By now there are a few other games with parts of the Zero-K suite of controls, b…
Читать и обсудить →Zero-K v1.11.12.4 - Blastwing Split
The Blastwing rework continues, with most of the feedback suggesting it dealt too much damage, although a few edge cases in its behaviour have also been fixed. Ther…
Читать и обсудить →Cold Take #2 - Quant's Rule
"*Buff strengths, nerf weaknesses.*" - Quantum, Lead Developer of Complete Annihilation (CA) Quantum devised the rule above early in CA history, perhaps as early as 2007, and it is still at the core of Zero-K. I don't k…
Читать и обсудить →Zero-K v1.11.12.0 - Fire is Hot
This update adds fancy new flame effects, a Blastwing rework (it still sets things on fire) and a thermite bomb for Odin. It also has balance changes ranging from M…
Читать и обсудить →Cold Take #1 - Why Zero-K?
This is the first in a new series of design blogs about Zero-K. We aim to release one every two weeks, when there isn't a patch, and by 'we' I mean me, GoogleFrog (others might contribute later). Expect posts about Zero-…
Читать и обсудить →Zero-K - Made for players, by players
Zero-K began its life about 15 years ago as a mod built by volunteers, and development has continued in much the same way, except now as a full game. Admittedly we have slowed down a bit in recent years, in part due to t…
Читать и обсудить →Zero-K v1.11.11.1 - Odin's Magpies
This update introduces two new bombers to fill out the aircraft roster. One is a bit like a light Likho, and another is like a heavy Raven, but there is a lot more…
Читать и обсудить →Zero-K v1.11.8.1 - Lobster Brained
Lobsters have been taught to not fire when it would be redundant, making Lobster balls much easier to manage. Overkill prevention in general has a tweak, and some A…
Читать и обсудить →1v1 Tournament July 8th - With Prize Money!
Get ready for the next Zero-K tournament, a 1v1 tournament where dozens of commanders will fight for dozens of dollars. The format is bo1 double elimination but oth…
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