Новости StaudSoft's Synthetic World Beta
Объявления разработчиков, обновления и обсуждения.
Tweet: Screen Space Ambient Occlusion
Multiplayer is debugged and hunger is implemented. Also finished Screen Space Ambient Occlusion and started with Screen Space Reflection. When hunger is debugged I will upload a new version.…
Читать и обсудить →Tweet: Hunger, Multiplayer
The player now needs to consume food in order to be abled to perform actions in the world. And I am using the same tests which were used to find the load / save bug to make the multiplayer mode stable.…
Читать и обсудить →Tweet: New bug fix online
So I just uploaded a new bug fix which will resolve the load and save bug. We did 400 hours of intensive playtesting and the last 200 hours were without a crash. I also disabled asynchrone saving because this was the …
Читать и обсудить →Tweet: Save / load bug
Found a trace of the load and save bug. There seems to be an error in the synchronisation of the threads / processors. Will make more tests in the next week in order to find a bug fix. And by the way found 50 more …
Читать и обсудить →Tweet: More tests
Added more tests to the stress test: All entities are tested, fighting and weapons too (including respawning) I have a question for you guys who had problems saving and loading the world: Did you add electronics (LED,…
Читать и обсудить →Tweet: Stress Test
As some of you had problems with the load and saving of worlds I started now a stress test. This means that I let the game load and save worlds thousands of times automatically. And then we will see if we can find the bu…
Читать и обсудить →Tweet: New Update
Uploaded a new release which resolves the HDR bug. And the game now works on ATI/AMD graphics cards. Sadly I had to disable asynchrone texture loading when such a graphics card is detected.…
Читать и обсудить →New Version Uploaded: Anti-Aliasing, Smooth Texture Blending, New Textures
Hey, I uploaded a new version! And it is not an unstable release any more. Here is a partial change log: Anti-Aliasing: Along…
Читать и обсудить →Tweet: Online Building
The online building is working. That means that NPC's can build buildings during gameplay (for testing proposes the barack was built into the air!): The start: . With detail textures the surface are now so sharp so that the single texels are not visible.…
Читать и обсудить →Tweet: My day
Puh! My day: Start the game, go to the room with the ai test monkeys, push one monkey into the attack range of the other one, watch the game crash :-( #gamedevelopment #voxels From a technically view point I am testin…
Читать и обсудить →Tweet: GUI and City-AI
Today I connected the gui system to the entity editor. The gui can now be designed graphically. And the entity editor is connected to the lua interface. So the mod support makes progress. And I improved the speed of t…
Читать и обсудить →Tweet: Profiling, profiling
Found a new profiler which is really good for profiling games: https://github.com/yse/easy_profiler Already found all bugs which produce lags. But I have to add an asynchrone loading mechanism to resolve them. Apar…
Читать и обсудить →Tweet: New version with massive speed improvements
New version with massive speed improvements uploaded. Check it out! The terrain is now also smoother! Additional there are a lot of bug fixes. Sadly the far landscape does not work in combination infinite landscape…
Читать и обсудить →Tweet: Speed up of the engine
Yes! I managed to speed up world generation and world changing by a factor of 5. It is now a real joy to explore the landscape. When the conversion of the map files works I will upload a new release. A side effect is …
Читать и обсудить →Virtual CPU and Game Controller
Perhaps you saw that I upload a new release: It contains bug fixes regarding the virtual CPU which make it work The LCD and the keyboard are now also working Game Controller Support I added the first game control…
Читать и обсудить →New Homepage and New Version
New Homepage** Hey guys, perhaps you live in europe or you know what is going on here: The new data protection ordinance law becomes law this friday (DSGVO). As I had to update the homepage anyway I create a comple…
Читать и обсудить →Tweet: Changed to the debugging phase!
So all main features for the next release are implemented. Next step is to debug the stuff: Debugging: The compile pipeline is updated. Create first windows exefile based on C++11 Debugging: The virtual cpu does n…
Читать и обсудить →Tweet: Mod Interface
I got a new e-book reader. So I read a lot of books about game development. Now I had the idea to make the mod interface more userfriendly: Keep it small is the new goal! I added now Lua support (Java is such a mess!)…
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