Новости The Isle
Объявления разработчиков, обновления и обсуждения.
DevBlog #19
**FTessaro - Lead Programmer** Hey everyone, it’s been a month of adjustments, fixes and preparations for what comes next. I’ve been particularly occupied with corrections of old and new mechanics this month to ensure t…
Читать и обсудить →DevBlog #18: Happy Halloween!
**FTessaro - Lead Programmer** Hey everyone, it feels like these months are flying by! As if it was only a few days since our previous DevBlog. As you’d likely expect, I’ve been primarily focused with the ongoing Mechan…
Читать и обсудить →DevBlog #17
**FTessaro - Lead Programmer** Hey everyone, it’s been another month of intense work, design and code changes for the diet system, based upon the enormously helpful community feedback which we’ve highly appreciated. Yo…
Читать и обсудить →DevBlog #16: Field Observations
**Filipe - Lead Programmer** This month I worked more on fracture and diets, mainly additional mechanics, effects or behaviors based on feedback, but of course, bug fixes provided by QA tests, since those mechanics, spe…
Читать и обсудить →EVRIMA Patch 0.7.111.31
Hey Islanders, In preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethor…
Читать и обсудить →DevBlog #15
**Filipe - Lead Programmer** It’s been an absolutely great month with plenty of awesome new things coming down the pipeline. This month I worked on the Pachycephelosaurus Headbutt ability. This ability will arrive with …
Читать и обсудить →DevBlog #14: Building Up
**FTessaro - Lead Programmer** Much of this past month I’ve been working on the new diet system, setting up the latest design decisions during the several meetings we've already had. I’m very happy with the system we ar…
Читать и обсудить →EVRIMA Patch 0.7.109.09
Hey Islanders, We've deployed a small hotfix to alleviate issues that were encountered the previous patch, predominantly those pertaining to server performance. You may need to restart your Steam client if Steam does no…
Читать и обсудить →DevBlog #13: Onwards
**FTessaro - Lead Programmer** I’ve been mostly working on the latest update for this month, after the big Update #3. I noticed a big performance hit on the servers caused by the new Spectator Mode system, way higher th…
Читать и обсудить →Update #3.5: Juvenile Pouncing & Interactive Water
Hey Islanders, Update #3.5 is here, and with it a plethora of bug fixes & quality of life improvements. Be sure to sink your claws into the trailer below for a proper showcase of the new additions! Changelog 0.7.102.30…
Читать и обсудить →Roadmap Update
Hey Islanders, It's time for the release of our updated EVRIMA Roadmap, which is predominantly based upon what we have learned through both EVRIMA's development process, and Legacy's mistakes. The initial launch of The …
Читать и обсудить →EVRIMA Patch 0.7.92.02
Hey Islanders, We're deploying an additional hotfix aimed at resolving some issues that were introduced in our previous patch. If you aren't able to see the update, simply restart your Steam client and your game should …
Читать и обсудить →EVRIMA Patch 0.7.91.13
Hey Islanders, We hope that you've all been enjoying Update #3. Here's a small hotfix aimed at resolving a variety of reported issues, as well as improving admin functionality. Changelog 0.7.91.13 Additions Added ser…
Читать и обсудить →DevBlog #12: New Heights, New Depths
**FTessaro - Lead Programmer** It’s been another month of extensive work on Update 3. Much of it spent hammering out issues discovered throughout the stress test, which gave us an absolutely enormous amount of helpful i…
Читать и обсудить →New Heights, New Depths
Hey Islanders! We'd like to start with a heartfelt thank you to everyone who participated in our Update #3 Stress Test. Throughout the test we gathered an absolutely staggering amount of useful data that we swiftly put…
Читать и обсудить →Stress Test Now Live
Hey Islanders, Our stress test for Update #3 is now live. We'd like to start off by taking the opportunity to thank everyone for their continued patience and support as we toil away on the final stretch of Update #3. …
Читать и обсудить →DevBlog #11: Soaring Ahead
**FTessaro - Lead Programmer** Who stole January and February? It’s been a very busy month of developing creative solutions for all-manner of things. Much of the month has been intense bug fixing, improvements, balance…
Читать и обсудить →DevBlog #10: Traversing New Depths
Filipe - Lead Programmer Another month of intense work focused on bug fixes, server and client performance and replication reliability. This month I reworked part of the pickup ability to avoid having the need to respa…
Читать и обсудить →Devblog #9: Full Steam Ahead!
FTessaro - Lead Programmer Desync was the main issue on public builds since we went on a quick vacation. In the end, we found out the main issue behind it, which was a tool that helps with performance. Took some time fo…
Читать и обсудить →EVRIMA Patch 0.6.48.29
Hey Islanders, This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below! Changelog 0.6.48.…
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