Новости Zombie Hunter, Inc.
Объявления разработчиков, обновления и обсуждения.
Development VLOG September 2026
In September Andrii continued working on Optimization. He achieved quite a few breakthroughs, but is now struggling to make Volumetric Fog more performant, without loosing visual quality. Our artists added water effects…
Читать и обсудить →Development VLOG August 2026
This August Igor and I added underwater mechanics. This does not mean you will be able to swim underwater, but you might find secrets there. Igor also finished our webbing system - now you can interract with webs as you …
Читать и обсудить →Development vlog July 2026
This July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene. Igor added a bunch of features, including better jumpi…
Читать и обсудить →Development VLOG May-June 2026
This June we went to Funcon. It's always a pleasure to see people playing your darling) This time we brought two PCs, so that for the first time people were able to play the game in co-op mode. Yes, there were a few bugs…
Читать и обсудить →Meet us at Fancon on the 6th and 7th!
This weekend we will be attending Fancon in Kyiv where we will show our latest level with co-op multiplayer. Come be the first to play it!…
Читать и обсудить →Development VLOG April 2026
This April Andrii and Igor worked on the multiplayer. We almost finished with it, but need to clean up a few more bugs. We plan on having our fist public co-op play tests in June on Funcon (on the 6th and 7th in Kyiv) - …
Читать и обсудить →Development VLOG March 2026
This March we are mostly working on multiplayer, fixing small issues in the game and bringing Vitalii, our new level artist, up to speed. Andrii worked on multiplayer and tested Photon Fusion. Sadly it won't work for us …
Читать и обсудить →Development VLOG February 2026
As we had many complains about the game's performance, in February I remade the glass system to make it more performant. I managed to do it superfast (working on GPU now) and without quality loss. We continue working on…
Читать и обсудить →Development VLOG January
In January we took part in game round testing and received 100 reviews of our game from real players. The general feedback is that there are a lot of performance issues. luckily this is not difficult to fix. The main per…
Читать и обсудить →Development VLOG December
In December we worked on fixing bugs that were found when showcasing our game at Games Gathering, improved bandits AI and added a few quality of life features. Andrii and Igor improved our bandits: they now attack like …
Читать и обсудить →Zombie Hunter Inc dev VLOG November
This November we worked hard to make our Sewers level playable for the Games Gathering conference. The Conference took place on the 29th/30th November in Kiev and it was a huge success. Over 200 people played our game an…
Читать и обсудить →Development VLOG October.
We are planning to attend Games Gathering conference at the end of November, that is why this October we focused on preparing our Sewers level for playtests and making our bandits as smart as possible, as they will be st…
Читать и обсудить →Development VLOG September
In September we added a number of effects, improved cockroaches and rats, started working on new systems and enemiens and trained our bandits. Andrii worked on bandits. We are creating a complex behaviour system for the…
Читать и обсудить →Development VLOG August
This August we worked on improving our levels, implementing multiplayer and save system and added a few visual effects. Igor worked on fly visual effect and splases. Me and Egor improved scenes from Sewers and Andrii wo…
Читать и обсудить →Version 1.05 is now out
Version 1.05 has now been released. In it, you will find fixes for bugs we found listening to you and watching you play the game on conferences. We also improved graphics, especially in the Streets level, which you can n…
Читать и обсудить →Development VLOG June
This June we attended Funcon in Kiev, fixed a number of bugs, progressed in our new level and welcomed two new members into our team. On 6-7th of June we attended Funcon in Kiev and showed our game to hundreds of people…
Читать и обсудить →Development VLOG May 2025
This May we were still working on improving core functionality of the game, in preparation for the Funcon festival, that takes place one week from now. Andrii expanded zombie functionality, now they climb walls better, …
Читать и обсудить →Development vlog April
This April we were quite busy. We attended Games Gathering conference in Lviv, showed our game to hundreds of people and won an award for best graphics, drastically improved lighting in our levels and significantly impro…
Читать и обсудить →Catch us at Games Gathering Lviv!
Catch us at GG Conference in Lviv! This is your chance to see what we are working on, play the latest build of the game and ask us anything! The event will take place in Premier Hotel Dnister in Lviv on the weekend of 5t…
Читать и обсудить →Development vlog March
In March we finilized improvements to Timeline, reworked our inventory, added new models, effects and a new cool post-process. Egor worked with timeline. Now you c…
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