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DDNet 16.2 released

DDNet 16.2 has been released with the following changes:

  • [Client] DDNet HUD [c0d3d3v]

  • [Client] Controller support [Robyt3]

  • [Client] Add community skin option [Jupeyy]

  • [Client] Prediction of switch state toggles

  • [Client] Use STUN to check network status when connecting [heinrich5991]

  • [Server] HTTP masterserver registering [heinrich5991]

  • [Client] Reworked draggers, turrets, hooks always visible [c0d3d3v]

  • [Client] Video Recorder: Don't ever skip any frame [Jupeyy]

  • [Client] Use ellipsis in scoreboard for too long names [c0d3d3]

  • [Client] Added live freeze in comfort entities [louis]

  • [Client] Fix prediction input timing

  • [Client] Fix input getter for dummy

  • [Client] Fix dummy tick handling [sjrc6]

  • [Client] Remove ui_scale [Robyt3]

  • [Client] Remove cl_nameplates_ha(_size) [Robyt3]

  • [Client] Fix ingame menu button behavior when holding mouse button [Robyt3]

  • [Client] Prevent UI lockups [Robyt3]

  • [Client] Always render nameplate of spec char [c0d3d3v]

  • [Client] Fix pos1 only scrolling up one page in console [Robyt3]

  • [Client] Lower max allowed FSAA on OpenGL [Jupeyy]

  • [Client] Fix toggle with multiple chains [Robyt3]

  • [Client] Remove cl_show_console [Robyt3]

  • [Client] Fix video rendering being too fast [Jupeyy]

  • [Client] Add basic driver version parsing for Vulkan [Jupeyy]

  • [Client] Update tooltip text after changing language

  • [Client] Support nesting CUI clipping regions and other UI elements [Robyt3]

  • [Client] Remove cl_reset_wanted_weapon_on_death [Chairn]

  • [Client] Fix crash because of hooks on non-DDNet servers [c0d3d3v]

  • [Editor] Fix deleting envelopes not updating sounds [Ravie & c0d3d3v]

  • [Server] Practice: Unfreeze when rescued, reset speed when teleporting [kiw-q]

  • [Server] Practice: Unfreeze after teleporting [hus3h]

  • [Server] Add /cptime name to get checkpoint times of another player (for speedrunning)

  • [Server] Fix laser bounce physics on Putt Putt [c0d3d3v]

  • [Server] Fix server loading map twice on startup [Zwelf]

  • [Server] Fixed non-determinism in physics while keeping old behavior [c0d3d3v]

  • [Server] Swap: Also swap no-collision and no-hook status [c0d3d3v]

  • [Server] Prevent time overflow [c0d3d3v]

  • [Server] Weapon-specific shields: Send normal shields to old clients [c0d3d3v]

  • [Server] Explicitly delete game server from server list on shutdown [heinrich5991]

  • [Server] Make capital /WHISPER work

  • [Server] Remove sv_checkpoint_save

  • [Server] Paginate bans

  • [Server] Make input handling teehistorian-friendly [Zwelf]

  • [Server] Update unicode script generation [Chairn]

  • [Client+Server] Support outdated Windows 7 again (hopefully)

  • [Tooling] Add integration test script and coverage map [ChillerDragon]

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