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DDNet 15.3 released

DDNet 15.3 has been released with the following highlights:

  • [Client] Add Discord rich presence (except on Linux x86) [Ryozuki & heinrich5991]

  • [Client] Allow online resizing of window on Windows [Jupeyy]

  • [Client] Menu tabs animations [Banana090]

  • [Client] Color picker in settings [Banana090]

  • [Client] Better sliders and lists [Banana090]

  • [Client] Indicate strength of hook in nameplates (ctrl-shift-d)

  • [Client] Freeview mouse moves faster when zoomed out

  • [Client] Don't predict input from dummy when it's paused

  • [Client] Keep showing last checkpoint after kill

  • [Client] Use map download URL from info2.ddnet.tw

  • [Client] Fixed mouse jumping after losing focus [Banan090]

  • [Client] Notify about vote when logged in

  • [Client] Fix prediction with global collision off tiles and tunings

  • [Client] Check skin/sprite images for correctness [Jupeyy]

  • [Client] Unlimited texture names [Jupeyy]

  • [Client] Remove hardcoded zoom level limits (cl_limit_max_zoom_level) [Jupeyy]

  • [Client] Filter invalid kill messages [Jupeyy]

  • [Client] First Arabic client translation [.Yukki]

  • [Client] Add F-DDrace entities [fokkonaut]

  • [Client] Update ingame BlockWorlds entities [Brokecdx]

  • [Client] Don't sort server browser on entry adding, but once per update call [Jupeyy]

  • [Client] Respect possible particle size increase, of worst case rotation [Jupeyy]

  • [Client] Dynamically size scoreboard title

  • [Client] Remove ddnet info tmp file always when quitting [Ryozuki]

  • [Client] Fix freezing with text boxes [TsFreddie]

  • [Client] Move PNG loading in SkinDL to fetch thread to prevent graphics lags

  • [Client] Add more default binds and binds in settings (h for dummy hammer, up/down for deepfly on/off, / for chat command)

  • [Client] HTTP Map Download: Time out faster

  • [Client] Increase Intel driver blocklist range [Jupeyy]

  • [Client] Run server in background on Windows

  • [Client] Fix client crash with too many items

  • [Client] Fix up/down keys in demo browser

  • [Client] Log duplicate messages in console

  • [Client] Port some refactor from teeworlds-0.7 [Kaffeine]

  • [Editor] Allow reordering commands in the server settings editor [Learath2]

  • [Editor] Make dragging quads in the editor more sensitive to small mouse deltas [timakro]

  • [Server] Make netclipping of entities and events respect shown distance

  • [Server] Display median time instead of average

  • [Server] Reset practice after team saved and got killed

  • [Server] Add (un)endless_hook commands

  • [Server] rank/teamrank: Display how much better you are

  • [Server] Add /top5team s?i command to show all team ranks of a player [Zwelf]

  • [Server] Check finish of team after player joins spectators

  • [Server] Allow UTF8 ban reasons

  • [Server] Remove SQL locks [Zwelf]

  • [Server] Handle switch number 0

  • [Server] Improve error messages when you can't join team

  • [Server] Fix storing load/save result in main thread without incrementing usage count [Zwelf]

  • [Server] Synchronize database thread via atomic_bool instead of use_count from shared pointer [Zwelf]

  • [Server] Keep veto right after joining dummy with lower ID

  • [Server] Fix server crash with too many items

  • [Server] Fix centisecs rounding in ranks

  • [Server] Show sixup client info in status [nobody-mb]

  • [Server] Also display DDNet version for 0.7 clients in status [heinrich5991]

  • [Server] Disable ninja jetpack when player has telegun

  • [Everywhere] Lots of minor fixes, thanks to everyone!

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