DDNet 17.0 released
DDNet 17.0 has been released with the following changes:
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[Client] Condensed team killfeed [Voxel]
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[Client] Improved friends list UI [Robyt3]
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[Client] Improved line input and IME support [Robyt3]
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[Editor] Add proof mode for menu backgrounds [Marmare314]
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[Client] Fix cl_show_others_alpha not used in places where it can be [Ryozuki]
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[Client] Show error message popup on assertion error in client and when client fails to launch [Robyt3]
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[Client] Multiple broadcast rendering fixes [Robyt3 & Jupeyy]
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[Client] Add the DDNet git hash and "is steam" to the crash file [Jupeyy]
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[Client] Fix client crash on team kill message with invalid team [Robyt3]
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[Client] Fix client crash when spectating on server with missing game info [Robyt3]
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[Client] Fix several issues with the text rendering [Robyt3]
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[Client] Highlight 0XF game type [0xfaulty]
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[Client] Fix DDNet freezing on resize on macOS [Ryozuki]
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[Client] Quit client when existing config file cannot be loaded, add restart command to client [Robyt3]
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[Client] Fix client crash/hang when launching without data directory [Robyt3]
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[Client] Add missing attribute shield entities for front and switch layers [Robyt3]
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[Editor] Improve layout of new folder, map details and event popups [Robyt3]
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[Editor] Improve editor file browser button layout when screen width is low [Robyt3]
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[Editor] Fix transparency in grass_main [mind]
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[Editor] Don't render switch number and delay for tiles where they are unused [Robyt3]
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[Editor] Make envelope editor resizeable by dragging [Marmare314]
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[Editor] Move some buttons into menus [Marmare314]
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[Server] Fix time score [Ryozuki]
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[Server] Fix swapping with dragger beams and plasmas [Robyt3]
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[Server] Fix hook prediction
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[Server] Allow using rescue (/r) on health pickup [Robyt3]
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[Server] Add client_score_kind field to serverinfo [Ryozuki]
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