DDNet 15.9 released
DDNet 15.9 has been released with the following changes:
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[Server] Live freeze tiles (cannot move or jump, but can use hook and weapons) [GiuCcc]
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[Server] Add teleport/tp chat command to teleport yourself to another player or spectated location (requires /practice)
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[Client] Add new icons and macOS installer graphics [Ravie]
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[Client] Add windowed fullscreen mode on Windows [Jupeyy]
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[Client] Support 128 players in server browser [fokkonaut]
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[Client] Adjustable prediction margin (cl_prediction_margin)
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[Client] Improve projectile prediction
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[Client] Use power button to quit (hopefully more clear)
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[Client] Implement "reset" command to reset specific config values to default value
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[Client] Add cl_port, cl_dummy_port, cl_contact_port for ISPs that throttle specific ports
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[Client] Remove compatible version filter [heinrich5991]
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[Client] Display more relevant version numbers on command line
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[Client] Fix bullet rendered through walls
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[Client] Fix ARM-specific crash in macOS when moving screen [Jupeyy]
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[Client] Fix console line offsets when resizing [Jupeyy]
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[Client] Fix changing resolution in fullscreen [Jupeyy]
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[Client] Improved double click handling [Robyt3]
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[Client] Reduce default ambient volume to 30
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[Client] Update score HUD immediately when switching dummy
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[Client] Allow multiple commands when adding vote in UI
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[Client] Allow "zoom" command to take smaller/larger values
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[Client] Improve super prediction
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[Client] Improve preformance when listing directories [Robyt3]
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[Client] Lower chance of losing config files [heinrich5991]
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[Client] Explicitly disable notch area on Macbook Pro for fullscreen
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[Editor] Support enter and escape keys in editor when confirming save
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[Editor] Don't react to server settings shortcuts when dialog is open
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[Server] 255 jump tile acts as no double jump [heinrich5991]
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[Server] Fail database queries faster [Zwelf]
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[Server] Improve database writes during shutdown and bad network [Zwelf]
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[Server] Extend and fix DDNet Server launcher on macOS
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[Server] Also switch rescue tees when swapping
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[Server] Implement sv_min_team_size to prevent too small teams counting as team finishes
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[Server] Default players to being AFK when joining
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[Server] Fix warnings to only warn every 3 seconds when touching start line
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[Server] Reload map when changing sv_sixup [Robyt3]
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[Client+Server] Handle signals (SIGINT, SIGTERM) [Robyt3]
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[Client+Server] Fix lots of undefined behavior [Robyt3]
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