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Changelog v2.0.25092.4

Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone!

Critical Fixes

  • Fixed fleet transfer CTD while in the mission select mode.

  • Fixed end combat CTD due to Suul'ka leaving player control.

  • Fixed end turn CTD.

  • Unused industrial output will now generate a revenue.

Other Fixes

  • Fixed wrong ETA display for reaction movements.

  • Fixed ETA not considering node lines.

  • Fixed 0 cost level 2 Hiver naval station.

  • Fixed morale clamping order issue.

  • Fixed applying morale losses for cruiser sized flag ships.

  • Fixed AI getting stuck in "Conquer" mode when no one around.

  • Fixed AI declaring war each turn.

  • Ensured AI has a default delay before activating a Node Maw.

  • Fixed node maw (and Loa accelerator gate) time delays for player.

  • Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor.

  • Fixed heavy beam modules available on Morrigi dreadnoughts without tech being researched.

  • Improved Loa advancement AI.

  • Fixed Loa AI attacking with just cubes.

  • Fixed spawning fleets in odd locations in enemy systems that do not contain colonies.

NOTE: station structure has increased so it may appear the stations are missing health.

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