Changelog v2.0.25092.4
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone!
Critical Fixes
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Fixed fleet transfer CTD while in the mission select mode.
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Fixed end combat CTD due to Suul'ka leaving player control.
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Fixed end turn CTD.
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Unused industrial output will now generate a revenue.
Other Fixes
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Fixed wrong ETA display for reaction movements.
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Fixed ETA not considering node lines.
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Fixed 0 cost level 2 Hiver naval station.
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Fixed morale clamping order issue.
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Fixed applying morale losses for cruiser sized flag ships.
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Fixed AI getting stuck in "Conquer" mode when no one around.
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Fixed AI declaring war each turn.
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Ensured AI has a default delay before activating a Node Maw.
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Fixed node maw (and Loa accelerator gate) time delays for player.
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Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor.
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Fixed heavy beam modules available on Morrigi dreadnoughts without tech being researched.
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Improved Loa advancement AI.
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Fixed Loa AI attacking with just cubes.
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Fixed spawning fleets in odd locations in enemy systems that do not contain colonies.
NOTE: station structure has increased so it may appear the stations are missing health.
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