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Aseprite v1.2.26

Today we've released a new stable v1.2 version with several bug fixes. This is not the tilemap editor version ːsteamsadː but we are going to launch Aseprite v1.3 in the next weeks!

Changes:

  • Added option to save palette presets easily

  • Fixed crash copying and pasting images from GameMaker 2 to Aseprite

  • Fixed problem with Error Console when the UI Screen Scaling is changed

  • Fixed painting with symmetry and dynamics

  • Fixed duplicate sprite: now it duplicates slices

  • Now we can hold tool modifiers before start drawing

  • Fixed some bugs pressing Ctrl+Z while we are dragging a cel with the Move tool

  • Fixed several bugs modifying non-selected cels

  • Fixed bugs modifying the timeline selection when it's hidden

  • Clicking current cel with Move Tool will deselect the timeline

  • Fixed long standing bug where Marquee Rectangle, Lasso, etc. weren't showing the selection feedback

  • Added option to disable the "open sequence of static files as an animation" dialog

  • Lua: Added Sprite.pixelRatio

  • Lua: Added app.fs.makeDirectory, app.fs.makeAllDirectories, useful for export-aseprite-file script

  • Lua: Added app.command.ImportSpriteSheet()

More information in the forum

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