Simutrans 124.4 released
Highlights of this version
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Searchable comboboxes (just type when a box is open)
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Grouping goods/passengers by connection
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Overhauled city growth
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Improvements for the tutorial for pak64, pak64.german, and pak128.
Paksets updated on Steam
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Pak64 124.3
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Pak128 2.10.1
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Pak64.german 124.4.0.1
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Pak128.german 2.4
Full changelog
Here's the full list of changes since the last version.
Added
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new settings cost_kw_per_credit (default was 512) to change revenue from power. Smaller numbers more income
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searchable comboboxes; for editing click twice
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expose make public month to cript API
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elevated powerlines
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new flag for bridges and ways in makeobj 60.9 clip_below Default is (1) but for slim structures (e.g. powerline) it could be set to zero for nicer display of structures below
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Retain message of the day in servergames. Can be reshown in the game info/network dialog
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(Nazalassa) bridge renovation when building on an existing bridge
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Makeobj now supports named directions for sloped way images (imageup[w]=...)
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after (FrankP) new constructions ite images for ras, com, ind as 7,8,9
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(Nazalassa) Sound can now also be loaded from pakset addon directory
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groups goods by lines of their next stop and sort by amount (not available for convois, of course)
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(mostly Yona-TYT) flowtext recognised img tag. For now only tags #?XXX are supported, where ? is one of these letter GSDTW and XXX a number. G is a general tool icon, S and simple tool, D is dialog tool, T a toolbar and W and window gadget.
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New simple tool 43 to highlight single ribi ways
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Now all windows show same ordering
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use system fonts in Android
Changed
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Use fluidysnth pulseaudio driver for linux systems as the sdl2 driver is being deprecated
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sound loudness slider now follows a x^4 curve, approximates an exponential loudness control for finer adjustments
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more time for startign complex tutorials
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(poppo) extended selection of way resp. their obj with CNTRL and SHIFT and pipette tool
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Stops that are not connected to any other stops now have a blue status colour
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Comobobox show current selection until actually some letters are typed to search for something
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(poppo) jump tool now allows also for z coordinaate
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clean up main page
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(poppo) build_wayobj and dragging signals also use the test_driver like the removal tool
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only clip below bridegs if there is a high building
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Support separate key-down/key-up events
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if defined USE_TOWN_ROAD_BUILDER_TOOL the cityroad building tool will use the internal tool of the city (default off)
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(k47) stations names drawn later in minimap
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trains with both diesel and electric engine can go on non-electricfied track, but run without electric power there
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Show obsolete shows lso distribution_weight=0 factories in the editor window
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test renovation before new building san duse homeless and jobless numbers to releive growth of town borders
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cities try harder to build slopes for expansion even in mountanious sites
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Combobox try to show as much entries as possible
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Unified handling of pak set dirs and names
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Increase maximum loading time of vehicles to 2^31-1 ms
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Add widget to change price factor for beginner mode
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Move map size edits in new world diaglogue on one line
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default signal spacing for dragiing to 5 (as 4 and smaller can slow down trains faster than 200 km/h)
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If there is a halt tile above ground, it will become the base tile for name and jumping too~
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Pause tool unpauses server waiting for clients
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Help texts will be first searched in pak directory
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No longer default pixelfonts for Windows and Android
Fixed
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Topspeed replacement with city roads was broken. Multitle buildings also may have the roads around them never fully renovated
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Crash when trying to open a directory using dr_fopen
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Transformers are removed by factory field expansion
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Factory editor could not slect water factories from climate selection
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Overcrowded stops can cause unhappy return passengers in unconnected networks
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not connection to tunnels, bridges and elevated ways when extending city streets
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show convoi (and line) name when permanent tooltips are enabled for convois
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Inline tool icons change size when zooming in or out and scaled tool icons are enabled
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Corrected format of transformer tool icon tooltip
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Fatal error message when building a city house that was copied using the pipette tool
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Comobobox show current selection until actually some letters are typed to search for something
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(jrs) really lock the freelist_tpl
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(poppo) change and delete cities first using the pointer to the city from the townhall/house at this position
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wrong bridge height allowed on end slopes
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GDI did emit keypresses for SHIFT etc.
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city connects correct over slopes but not to depots
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(k47) world borders soemthimes not correctly displayed
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(poppo) trains could not choose if electrification was not to the end of track
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update test suite
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trams connect to all ways also in tunnels
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Not allowed for powerbridges to end on ways
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Android now supports 16k pages fully
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ownership check when renovating bridge
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compiling with USE_VALGRIND_MEMCHECK
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bridge removal costs
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exclude renovation buildings and not wrong connection along slopes (and simplified code)
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only build new houses on empty tiles
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reset illegal street slopes to flat tiles
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no longer crash when city grows into fields
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citybuildings no longer destroy power lines
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overhauled townhall road building to cope with difficult terrain and avoid illegal tiles
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(Nazalassa) use catg_index for line sort
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tunnel route search suceeded even if z coordinates of portals did not match
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check and correct for wrong smoke offset tiles
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pak192.comic 'Suck a tentacle' achievement
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longblock signal reservation broken
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Wrong expansion of parameterized image lists with empty image
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slist_tpl returned wrong sort status when sorting lists of only two elements
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Finance windows did not show powerline revenue as all revenue
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(Nazalassa+prissi) toolbars can be automatically stacked again (option in simuconf.tab)
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(Nazalassa+prissi) Notifications from locked players and no company messages for locked players
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(Nazalassa) various bug with display of the connection (work in progress)
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(poppo) a chosesignal after a presignal could lead to unsecessful route searches if the directions differed between those signals.
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missing logic for handling signal/roadsign maintenance
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(Nazalassa) Players can change nickname to one that is already in use
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Crash when changing the sort mode of a halt while a convoi window is open
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(Nazalassa) Cursors ignore player changes
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(Nazalassa) Cannot build tunnels directly above tunnel slopes if way_height_clearance=1
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(Nazalassa) Ticker messages do not respect player colours when the ticker is opened
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(Nazalassa) Public unread message counter is increased for private messages
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'makeobj list' cannot print properties of factory nodes
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Zoom in immediately followed by zoom out if SDL raises mouse wheel event with 0 vertical scroll amount
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Public player cannot replace wayobjs of other players
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Possible save file corruption when reverting to default settings using the settings window
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Graphical glitch when dragging the forest tool across slopes if the pakset does not have double grounds
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Crash when screenshotting in-game window with non-0 position
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Missing collision check for water factories
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properly enforce maximum city building size
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multitile city building totally renovated, 3x faster city growth (at the start of the map in debug mode)
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accidentally messed up replacement of larger multitile buildings by single tile buildings
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count instead dir
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count instead dir
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multitle buildings code (and also several issues with normal renovation) fixed
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crash when 2x1 building did not fit
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accidently add wrong offset for checking orientation of multitile bild
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new city buildings were built when exceeded 2x1 size (only renovated)
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did not save correct when too many messages
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switch reservations off when showig single way tiles and vice versa
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only save the newest messages
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wrong assert when replacing buildings (debug only)
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single way tile did not force bridge direction
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could built powerlines under bridges by just building a zero length power bridge starting under a bridge (also added to test scripts)
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was assigning wrong values to old_sort_mode prevented convoi goods update
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bridge builder not handling invalid end coordinates in work
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stations on bridge heads drawn too low
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remove some more unused variables
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