Update 1.005 is live
Changelog — 1.005
Stations & morgue
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Fixed the Study Table locking up after inserting an item for Science, so research could no longer be started.
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Fixed the Crematorium getting stuck with a corpse on the table and becoming unusable.
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Fixed “prepared” body / strap state on the Resurrection Table resetting after leaving and re-entering the morgue.
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Fixed resurrected zombies showing the wrong (pre-resurrection) animation when re-entering the morgue.
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Fixed cases where zombies could not be resurrected even when quest and item requirements were met.
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Added the missing zombie-limit hint at the Resurrection Table on PlayStation.
Building & zones
- You can demolish buildings in the resurrection zone again.
UI & HUD
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Quest navigation hints now hide properly during sleep / blackout.
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Fixed the alchemy recipe book selection highlight overlapping a UI separator.
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Fixed Inquisition Base UI flickering when repeatedly interacting with locked objects.
Combat & movement
- Fixed the player floating over stairs during combat.
Balance
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Increased tree-log yield when sawing (more chunks per log).
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Rebalanced Kiln and Furnace craft / fuel costs.
Performance & stability
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Improved performance at the top of the alchemy tower (heavy FPS drops).
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Cleared a batch of errors that showed up before the first sleep / save.
Audio & visuals
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Fixed the Keeper’s house oven playing the “job done” sound every time you enter, even when idle.
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Fixed incorrect wheat bending animation when walking through crops (Switch).
Zombie crafts
- Pending zombie crafts now show when skill level is too low, and craft-lock / wait-delivery icons behave correctly.
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