Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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Added missing No Gloves style for the Consigliere's Coverup
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Added missing Versus Saxton Hale kill icons
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Added some tournament medals
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Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
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Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
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Updated Aurora Skies Unusual effect to fix a timing issue
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Updated the Necroprancer to fix an issue with the materials
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Updated the Dusk Duster to fix an issue with the materials
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Updated the Dapper Noel
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Remade normal map to be compatible with OpenGL
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Re-baked Diffuse & updated backpack icon to reflect above changes
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Removed misplaced ambient occlusion
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Fixed problematic face flexes
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Fixed an issue where Engineer's beard was protruding from his goggles
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Fixed an issue with the jigglebones being disabled
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Rigged Sniper's hat to be compatible with his melee taunt
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Updated Scrooge McDoc
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Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
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Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
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Updated the backpack icon
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Updated koth_overcast_final
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Fixed an issue with the models/materials
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Added back snow coverings (now using displacements) to some props that were missing them
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Fixed misaligned textures in various places
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Fixed weird lighting bug on a wall in blue spawn
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Fixed 'Hotel' sign not displaying properly
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Added back indicators under some health and ammo kits that were missing them
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Updated cp_fortezza
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Removed sniper window leading into last
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Fixed Engineer being able to build in some doors
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Fixed some props being solid
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Slight art pass update
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Updated vsh_maul
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Players can no longer hide from Saxton in the dark
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Fixed props inside other props
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Fixed z-fighting brushes
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Fixed missing particle effects for the water feature
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Fixed orientation of water feature particles
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Minor lighting changes around the cinema
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Adjusted LOD change distances for Cinema sign
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Updated VSH logic
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Grounded levitating props
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Aligned misaligned textures
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Fixed mis-textured walls
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Clipped upper metal beams
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Fixed clip brushes sticking out from walls that could be walked on
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Players will now be pushed off of the fire bell
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Adjusted cinema sign shadow
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Used spell check on Saxton's Package sign
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Updated how music is activated and deactivated
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Fixed clipping on the hanging big ornaments
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