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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing No Gloves style for the Consigliere's Coverup

  • Added missing Versus Saxton Hale kill icons

  • Added some tournament medals

  • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines

  • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly

  • Updated Aurora Skies Unusual effect to fix a timing issue

  • Updated the Necroprancer to fix an issue with the materials

  • Updated the Dusk Duster to fix an issue with the materials

  • Updated the Dapper Noel

    • Remade normal map to be compatible with OpenGL

    • Re-baked Diffuse & updated backpack icon to reflect above changes

    • Removed misplaced ambient occlusion

    • Fixed problematic face flexes

    • Fixed an issue where Engineer's beard was protruding from his goggles

    • Fixed an issue with the jigglebones being disabled

    • Rigged Sniper's hat to be compatible with his melee taunt

  • Updated Scrooge McDoc

    • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses

    • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics

    • Updated the backpack icon

  • Updated koth_overcast_final

    • Fixed an issue with the models/materials

    • Added back snow coverings (now using displacements) to some props that were missing them

    • Fixed misaligned textures in various places

    • Fixed weird lighting bug on a wall in blue spawn

    • Fixed 'Hotel' sign not displaying properly

    • Added back indicators under some health and ammo kits that were missing them

  • Updated cp_fortezza

    • Removed sniper window leading into last

    • Fixed Engineer being able to build in some doors

    • Fixed some props being solid

    • Slight art pass update

  • Updated vsh_maul

    • Players can no longer hide from Saxton in the dark

    • Fixed props inside other props

    • Fixed z-fighting brushes

    • Fixed missing particle effects for the water feature

    • Fixed orientation of water feature particles

    • Minor lighting changes around the cinema

    • Adjusted LOD change distances for Cinema sign

    • Updated VSH logic

    • Grounded levitating props

    • Aligned misaligned textures

    • Fixed mis-textured walls

    • Clipped upper metal beams

    • Fixed clip brushes sticking out from walls that could be walked on

    • Players will now be pushed off of the fire bell

    • Adjusted cinema sign shadow

    • Used spell check on Saxton's Package sign

    • Updated how music is activated and deactivated

    • Fixed clipping on the hanging big ornaments

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