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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Brain Cane to fix problems with the texture and phong value

  • Updated The Battle Music

    • Added missing Hat style

    • Fixed the models due to clipping on Heavy's ears and misalignment on Engineer

    • Improved and strengthen the Noise Cancellation

    • Updated the materials to fix it not being shiny

    • Updated the backpack icon to reflect the materials change

  • Updated cp_gravelpit_snowy

    • Fixed potential incompatibility with external VScript files (thanks Le Codex!)

    • Re-implemented cubemap reflections in ice cave

    • Fixed perch spots

  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock

    • Restored Hale's resistance to knockback back to 75%

    • Reduced bonus flame damage against Hale from 50% to 25%

    • Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)

    • Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)

    • Removed area-of-effect of Hale's normal punches (thanks Wendy)

    • Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable

    • Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)

    • Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)

    • Fixed Hale being able to stomp while underwater (thanks Bradasparky)

    • Fixed Sweeping Charge not working against underwater opponents

    • Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)

    • Fixed Hale's faulty ground detection (thanks Bradasparky)

    • Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)

    • Fixed the voice lines refusing to play sometimes

  • Updated pl_patagonia

    • Stage 1

      • Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)

      • Fixed sometimes hearing outside soundscapes inside blue spawn

      • Fixed being able to build in a very high rooftop after point A

      • Fixed being able to build in blue spawn

      • Cart elevator is no longer the glitchiest thing in the universe

      • Fixed cart not rolling back after completing the elevator descent sequence

      • Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).

    • Stage 2

      • Removed rollback from the train container ramp in last point (Thanks b4nny)

      • Gave blue more high ground for last point

      • Added an additional dropdown for blue for last point

      • Fixed being able to be teleported into red spawn as blue after capping point A

      • Removed long hill rollback before point C

      • Fixed bots getting stuck on the closed train doors after cap B

      • Fixed being able to leave stickies inside blue last spawn

      • Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.

      • Fixed a pop-in issue relating to areaportals below point B

      • Fixed being able to enter the last blue spawn as red

      • Birdie (Thanks Explocivo808)

    • Stage 3

      • Added a fenced section for the long wood cover wall in last point (Thanks b4nny)

      • Mirrored the window sniper spot in last point choke

      • Fixed being able to build behind a displacement rock wall in last point

      • Removed troll teleport spot in last point ending ramp

    • All Stages

      • Slightly lowered sun brightness and slightly raised skylight brightness

      • Improved skybox transitions

      • The cart no longer tries to defy the law of physics

      • Ninjaneers have more freedom to be ninjas

      • The bots have learned how to play the map

      • Gave the cart another coronación de gloria

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