Новости MADNESS: Project Nexus
Объявления разработчиков, обновления и обсуждения.
Full Release [1.05.a]: The Magiturge Origin
Full Release [1.05.a] Update is Here! The release build is now available with all previous Beta fixes/updates, including the following: New Arena Origin: The Magiturge! Experience the canonical "end" of the Arena Comb…
Читать и обсудить →Beta [2.05.v] Patch
**Beta [2.05.v]** ADDED ⦁ The Story Campaign stage select screen now features little background images just like (most) Arena stages, courtesy of DarkSignal. FIXED ⦁ Water ripples were looping rather than playin…
Читать и обсудить →(BIG) Beta Branch Update [2.05.u]
Holy cow, do we have a ton of updates for players opting into the public beta branch! In preparation for the **Magiturge Origin Update** going live later this week, we're finally bringing three months of fixes out of pri…
Читать и обсудить →Beta Update [2.04.e] (Featuring Cloud Saving!)
As you can see from the version number, our fabulous beta testers have been behind the scenes helping M:PN update with a bunch of quality-of-life fixes! Namely, Cloud Saves! If you've had issues with save files corrupti…
Читать и обсудить →Patch Notes: Release Build v1.03.b
A couple of small fixes today: Thrown melee weapons were sustaining a lot more durability damage than intended. This has been corrected. The Ghi, Headband, and Pugilist Outfit have had their Unarmed Speed bonuses standa…
Читать и обсудить →New Arena Stage: The Heist!
All Versions:* New Post-Holiday Update! Check out our new mission, **"The Heist"**, in Arena Combat now! (Available to those Nevada warriors who have made it past Contract 3)  Turkish players were unable to advance past the Inner City stage. Converting a…
Читать и обсудить →Beta [2.0.d] Patch Notes
FIXED Execution distance has been drastically reduced for enemies. It was unfair. It was possible to get Ghoul to slam outside the edge of the stage, making it vanish from the fight. (Maybe?) Some very few players had is…
Читать и обсудить →v1.01.a - Our first post-release patch!
We've been working 16 hours a day since launch to get these updates to you as quickly as possible, so bear with us while we clean up the issues being discovered by a previously unimaginable number of new players! (THANK …
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