Новости MADNESS: Project Nexus
Объявления разработчиков, обновления и обсуждения.
Beta [2.0.c] Patch Notes!
FIXED Execution distance has been drastically reduced for enemies. It was unfair. TWEAKED Once you begin your weapon pick-up animation, if you're interrupted by any state change, the item will go directly into your hand…
Читать и обсудить →Controller Issues? Try this!
Hey, gamers! While we continue looking at issues some players are having with controllers in M:PN, we wanted to share a quick fix that *could* resolve the problem. THIS IS NOT GUARANTEED** to solve your issue, but it's …
Читать и обсудить →Beta [2.0.b] Patch Notes
ADDED Posters teaching how to press CTRL to swap between squadmates added to all Industrial stages. TWEAKED Fences won't block your gun from passing through them when aiming and firing. More magazines for locker guns in…
Читать и обсудить →Patch Notes!
Starting from now, we're going to be posting our immediate, quick and dirty fixes to the new Beta branch of the game! Once they have been tested and are considered stable, they will be pushed to the main branch of the ga…
Читать и обсудить →MADNESS: PROJECT NEXUS IS OUT NOW!!!
https://store.steampowered.com/app/488860/MADNESS_Project_Nexus/ Just do what comes natural.…
Читать и обсудить →Update [1.41.k] Patch Notes
ADDED: Voices volume slider. TWEAK: SFX added to Face Picker and Fence stores. TWEAK: Squadmates will avoid running into dinner bells. This may conflict with how they pathfind, but that seemed like the better alternative…
Читать и обсудить →Update [1.41.j] Patch Notes
TWEAK: Large-vs-Small executes follow the same rules for killing opponents as any other execute, and have been made more gorey to celebrate. TWEAK: Four years later, the beam for your headlamp goes off along with the spo…
Читать и обсудить →Update [1.41.h] Patch Notes
IMPORTANT: We set each of the three pre-rendered videos (Gibbing Tree logo, MPN title card, and New Story career intro) each to different settings. Please let us know which ones DO and DO NOT work for you! Some players h…
Читать и обсудить →Update [1.41.g] Patch Notes
ADDED: Pre-rendered introduction added to new Story Campaign games! ADDED: Tricky in the Load Screen TWEAK: Since Jeb has a busted sword by default, we made his original loadout available after beating Commercial Distric…
Читать и обсудить →Update [1.41.f] Patch Notes
DISABLED: Steam Achievements until we can develop those further. ADDED: SFX sweetener when a room goes unlocked after clearing it, to remind you it's time to move on. TWEAK: Binary Sword now breaks into a smaller version…
Читать и обсудить →Update [1.41.e] Patch Notes
ADDED: An additional cutscene to play after you've beaten the game and watched the credtis. You can also reach it by accessing the Credits through Mystery Dude's cave paintings. ADDED: Introductory rooms for Hard Sell, H…
Читать и обсудить →Happy Madness Day!
It's that time of year once again folks! Time for more badass Madness 'toons, games, music and art over on Newgrounds today (and every day, frankly.) So git'cher butt on over to the submission page and CONSUME THE MADNES…
Читать и обсудить →Update [1.41.d] Patch Notes
ADDED: Arena has a new system for its Infinite Waves, which are now broken into Checkpoints. Completing all waves in a checkpoint resets the wave, but the enemies will be Imprinted to be more difficult each time. Please …
Читать и обсудить →Update [1.41.c] Patch Notes
ADDED: Tutorial now also teaches Charge-up Attacks TWEAK: Cleaner access to the Flashback Cutscenes in Story Campaign when viewing Mystery Dude's cave art. FIXED: Directional sound uses the correct speakers when the came…
Читать и обсудить →Update [1.41.b] Patch Notes
ADDED: The Massive can yank the helmet off of dizzied G03LMs now, rather than being too big to do it. TWEAK: Arena hirelings will do a better job avoiding Murder Room pits before they fall. TWEAK: Several safeties instit…
Читать и обсудить →Update [1.41.a] Patch Notes
ADDED: New Tutorial game for beginners to learn the ropes (Controller commands version coming soon). ADDED: New playable Story Cutscenes added between all sectors. They only play once, but can be accessed again by viewin…
Читать и обсудить →Update [1.40.a] Patch Notes + Demo Notes
ADDED: New official Gibbing Tree logo and intro. ADDED: Bandages Skin added to the Skin Picker. Go be Madness Combat 4 Hank! (He wasn't that good though) TWEAK: Bribed Enemies and Troopers will exit the Foundry at the en…
Читать и обсудить →MADNESS: PROJECT NEXUS RELEASE DATE AND TRAILER
It's finally here. After over 7 years of anticipation. After 7+ years of eye-straining, sanity-draining, bank balance-straining work. Through crowdfunding campaigns, cross-country moves, life changes, code-rewrites, engi…
Читать и обсудить →Update [1.39.k] Patch Notes
ADDED: Background images for Arena stages (seen in the Stage Select menu), courtesy of DarkSignal ADDED: Arena inventory screen: Hold SHIFT to scroll faster through the list, or HOME/END to pop straight to the top or bot…
Читать и обсудить →Update [1.39.i] Patch Notes
TWEAK: Your combo timer will be extended while in a synch'd animation with another character, while in a melee/charge-up state, or while dodging. Each of these actions increases the timer by varying amounts. FIXED: Some …
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