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Old World March 12th Updated Test Build

Test Branch 1.0.76797 Test 2025-03-12

Design

National Ambitions:

  • The final ambition is now called a National Ambition and may be offered early, after a player has completed 5 ambitions

  • The offer is triggered soon after the player reaches 75% progress towards one of the national ambitions

  • National Ambitions are not used for tier counting purposes i.e. they do not make regular ambition offers harder

  • All National Ambitions are listed in the Encyclopedia under their own category

  • Added new National Ambition '+250 Food, Iron, Stone, Wood and Money per turn'. This replaces the previous ambition to stockpile 2000 of each resource

  • Added new regular Ambition 'Control 4 Hamlet class improvements'

  • Adjusted ambition threshold calculations and ambition events to allow a greater variety of ambitions to be offered

Continent map script changes:

  • Continent is now the default map script

  • Added new Extreme Terrain suboption 'None' and made this the default

  • Tribal Lands placement option removed

Other design changes:

  • 7 new events relating to Calamities happening to other players (Wrath of Gods)

  • Reduced other religion opinion penalty duration for Venerate mission (Wrath of Gods)

  • Increased chance of Scrub appearing on new Arid tiles on Ebbing Sea map from 2% to 10% (Wrath of Gods)

Programming

  • Mod manager no longer fully loads installed maps when fetching subscription info

  • Unit XP overflow into training uses TRAINING_PER_XP for consistency

  • Buildable projects now use a ProductionType such as YIELD_CIVICS. Non-buildable projects do not require this

  • iCivics has been renamed to iCost in project.xml

UI

  • Popup text minimum scaling reduced

  • Can now queue the same tile multiple times without the unit executing the queued moves

  • When the last tile in a move queue is right-clicked, the unit executes the queue

  • Flipped luxury panel buttons

  • Tweaked alignment for scenario-specific goal info

  • Archetypes now shown in line of succession panel

  • Improvement pings are no longer removed by an occurrence rendering a tile impassable (Wrath of Gods)

  • Boosted plague fog visibility (Wrath of Gods)

  • Boosted volcano animation speed (Wrath of Gods)

Bugs Fixed

  • Fixed Korean text sometimes not displaying

  • Fixed text autosizing issues

  • Fixed popup text not updating immediately after changing scaling

  • Fixed assert when removing player ownership from a tile with a religion attached

  • Fixed forest on lake tile in Middle East map

  • Fixed bad city border preview on Old World Map by removing an urban tile to the west of Pella

  • Fixed a threading issue that could cause server-side exceptions

  • Fixed unit queuing bugs

  • Fixed units not being selectable through overlays

  • Fixed some UI elements not updating properly after undoing initial found

  • Fixed occasional opinion arrow misalignment in event popup

  • Fixed city recommendation assert

  • Fixed hire and recruit buttons not showing for Tribal units (affects previous Test build only)

  • Fixed submenus sometimes not appearing or being interactable (affects previous Test build only)

  • Fixed inheritance screen submenu positioning (affects previous Test build only)

  • Fixed research bar showing in city view (affects previous Test build only)

  • Fixed hidden names on mini tech tree (affects previous Test build only)

  • Fixed minimized decisions showing on city screen (affects previous Test build only)

  • Fixed city production and unit submenus getting cut off (affects previous Test build only)

  • Fixed calamity postprocessing profiles overriding postprocessing settings from graphics settings i.e. Motion Blur (Wrath of Gods)

  • Fixed some rendering issues when terrain changes height (Wrath of Gods)

  • Fixed calamity effects being removed from rivers too early in some cases (Wrath of Gods)

  • Fixed eruptions displaying on volcanos obscured by fog of war (Wrath of Gods)

  • Fixed double legitimacy penalty when abandoning a Demand (Wrath of Gods)

  • Fixed trees removed from building improvements not being counted for demands (Wrath of Gods)

  • Fixed issue where some global calamities that target tiles were instead targeting all tiles (Wrath of Gods)

  • Fixed Wrath of Gods scenario failure when random nation and random archetype chosen (Wrath of Gods)

  • Fixed Wrath of Gods scenario victory event not triggering when next victory becomes impossible (Wrath of Gods)

  • Fixed Wrath of Gods scenario duplicate victory threshold events in some cases

  • Text and event fixes

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