Old World March 12th Updated Test Build
Test Branch 1.0.76797 Test 2025-03-12
Design
National Ambitions:
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The final ambition is now called a National Ambition and may be offered early, after a player has completed 5 ambitions
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The offer is triggered soon after the player reaches 75% progress towards one of the national ambitions
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National Ambitions are not used for tier counting purposes i.e. they do not make regular ambition offers harder
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All National Ambitions are listed in the Encyclopedia under their own category
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Added new National Ambition '+250 Food, Iron, Stone, Wood and Money per turn'. This replaces the previous ambition to stockpile 2000 of each resource
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Added new regular Ambition 'Control 4 Hamlet class improvements'
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Adjusted ambition threshold calculations and ambition events to allow a greater variety of ambitions to be offered
Continent map script changes:
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Continent is now the default map script
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Added new Extreme Terrain suboption 'None' and made this the default
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Tribal Lands placement option removed
Other design changes:
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7 new events relating to Calamities happening to other players (Wrath of Gods)
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Reduced other religion opinion penalty duration for Venerate mission (Wrath of Gods)
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Increased chance of Scrub appearing on new Arid tiles on Ebbing Sea map from 2% to 10% (Wrath of Gods)
Programming
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Mod manager no longer fully loads installed maps when fetching subscription info
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Unit XP overflow into training uses TRAINING_PER_XP for consistency
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Buildable projects now use a ProductionType such as YIELD_CIVICS. Non-buildable projects do not require this
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iCivics has been renamed to iCost in project.xml
UI
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Popup text minimum scaling reduced
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Can now queue the same tile multiple times without the unit executing the queued moves
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When the last tile in a move queue is right-clicked, the unit executes the queue
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Flipped luxury panel buttons
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Tweaked alignment for scenario-specific goal info
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Archetypes now shown in line of succession panel
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Improvement pings are no longer removed by an occurrence rendering a tile impassable (Wrath of Gods)
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Boosted plague fog visibility (Wrath of Gods)
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Boosted volcano animation speed (Wrath of Gods)
Bugs Fixed
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Fixed Korean text sometimes not displaying
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Fixed text autosizing issues
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Fixed popup text not updating immediately after changing scaling
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Fixed assert when removing player ownership from a tile with a religion attached
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Fixed forest on lake tile in Middle East map
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Fixed bad city border preview on Old World Map by removing an urban tile to the west of Pella
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Fixed a threading issue that could cause server-side exceptions
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Fixed unit queuing bugs
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Fixed units not being selectable through overlays
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Fixed some UI elements not updating properly after undoing initial found
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Fixed occasional opinion arrow misalignment in event popup
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Fixed city recommendation assert
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Fixed hire and recruit buttons not showing for Tribal units (affects previous Test build only)
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Fixed submenus sometimes not appearing or being interactable (affects previous Test build only)
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Fixed inheritance screen submenu positioning (affects previous Test build only)
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Fixed research bar showing in city view (affects previous Test build only)
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Fixed hidden names on mini tech tree (affects previous Test build only)
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Fixed minimized decisions showing on city screen (affects previous Test build only)
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Fixed city production and unit submenus getting cut off (affects previous Test build only)
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Fixed calamity postprocessing profiles overriding postprocessing settings from graphics settings i.e. Motion Blur (Wrath of Gods)
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Fixed some rendering issues when terrain changes height (Wrath of Gods)
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Fixed calamity effects being removed from rivers too early in some cases (Wrath of Gods)
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Fixed eruptions displaying on volcanos obscured by fog of war (Wrath of Gods)
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Fixed double legitimacy penalty when abandoning a Demand (Wrath of Gods)
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Fixed trees removed from building improvements not being counted for demands (Wrath of Gods)
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Fixed issue where some global calamities that target tiles were instead targeting all tiles (Wrath of Gods)
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Fixed Wrath of Gods scenario failure when random nation and random archetype chosen (Wrath of Gods)
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Fixed Wrath of Gods scenario victory event not triggering when next victory becomes impossible (Wrath of Gods)
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Fixed Wrath of Gods scenario duplicate victory threshold events in some cases
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Text and event fixes
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