Old World Update: National Ambitions and Launch Offensive changes
Main Branch 1.0.76988 Release 2025-03-26
Headline Changes
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New National Ambition system introduced to allow earlier selection of your final ambition
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Launch Offensive changes
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Continent is now the default map script
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AI and performance improvements
Design
National Ambitions:
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The final ambition is now called a National Ambition and may be offered early, after a player has completed 5 ambitions
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The offer is triggered soon after the player reaches 70% progress towards one of the national ambitions
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National Ambitions are not used for tier counting purposes i.e. they do not make regular ambition offers harder
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All National Ambitions are listed in the Encyclopedia under their own category
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Added new National Ambition '+250 Food, Iron, Stone, Wood and Money per turn'. This replaces the previous ambition to stockpile 2000 of each resource
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Added new regular Ambition 'Control 4 Hamlet class improvements'
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Adjusted ambition threshold calculations and ambition events to allow a greater variety of ambitions to be offered
Launch Offensive changes:
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Offensive effects do not apply to the leader unit
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Cannot launch offensive when on cooldown
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Leader unit goes on new launched offensive cooldown
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For team games, bonus orders from the offensive go to the unit owners
Continent map script changes:
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Continent is now the default map script
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Added new Extreme Terrain suboption 'None' and made this the default
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Tribal Lands placement option removed
Other design changes:
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Critical hits on cities are no longer possible
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Stun is now possible when attacking a unit in a city without any HP left
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Panic and Fireship effects now cause units that cannot retreat to become Disarmed instead of Stunned
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Enlisted units by a Zealot leader now return to full health
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Hidden units now always ignore ZOC
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Money Boost tech card moved to Coinage
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Free Trireme and Free Dromon tech cards removed
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National ambitions now offered at 70% completion instead of 75%
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National Ambitions event enabled in no events mode
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Fire shrines now have adjacent modifier to any improvement in the Mine class (now also affects Laurion Mines)
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Commander leaders always grant +10XP per turn to all units (previously units had to be idle)
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Free improvements are now allowed on resource tiles with a generic improvement ping. Placing a free urban improvement on a resource removes the resource without harvesting it
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Adjusted ambition threshold calculations so a greater variety of ambitions gets offered
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Events where the AI offers Truce on breaching a city now trigger when the city is captured instead
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Can no longer build roads and improvements in territory of an ally
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Water tiles no longer need to be adjacent to land in order to transfer them from one of your cities to another
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Units that earn XP past the maximum level convert that XP to training
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Ezana's Evangelist trait only gives new units Christianity/Adept in city where he is governor (Wrath of Gods)
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7 new events relating to Calamities happening to other players (Wrath of Gods)
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Reduced other religion opinion penalty duration for Venerate mission (Wrath of Gods)
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Increased chance of Scrub appearing on new Arid tiles on Ebbing Sea map from 2% to 10% (Wrath of Gods)
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Eruption and Earthquake intensities tweaked (Wrath of Gods)
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Made Calamities less common on the Rare and Very Rare settings (Wrath of Gods)
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Wrath of Gods scenario now uses a customized map script with more Volcanoes (Wrath of Gods)
Programming
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Rendering API change: Linux / Steam Deck now default to Vulkan. Windows supports Vulkan with a command-line switch -force-vulkan
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Epic Mac build now runs natively when run outside of the Epic launcher, i.e. using alternative launcher such as Heroic
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Improved UI responsiveness when cycling through workers
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Performance improvements
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AI combat improvements
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Improved AI use of Launch Offensive
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Improved AI order predictions when planning moves
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AI is more aggressive in moving towards enemy cities when at war
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AI more likely to place ranged units in forest when defending its territory with a Tactician leader
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AI fort building now less common
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AI tries harder to delay using anchored units so that land units don't get stranded
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AI now less eager to build some wonders that are not very useful (e.g. Jebel Barkal without world religion)
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AI cares a little more about culture
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Invading organized tribes are less timid
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Added ALLOW_CITY_CRITICAL_HITS to globalsInt, for use by modders
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Mod manager no longer fully loads installed maps when fetching subscription info
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Unit XP overflow into training uses TRAINING_PER_XP for consistency
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Buildable projects now use a ProductionType such as YIELD_CIVICS. Non-buildable projects do not require this
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iCivics has been renamed to iCost in project.xml
UI
Setup screen changes:
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Removed Options Preset dropdown from Simple setup and added Event Level
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Added Reset Options button to Advanced and MP setup screens
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Added difficulty mode to Advanced setup screen
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Simple setup settings are saved separately from advanced setup settings. Going back and forth between Advanced and Simple screens retains only nation and dynasty settings
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Entering the setup screens with a premade map that restricts nation choices stored in the options file will no longer keep that map choice, to ensure all nations are shown
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Enabled DLC no longer gets reset every time
Other UI changes:
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Selected characters now appear in the upper right side of the screen and Ambitions in the upper left
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Added Net Yield Change to specialist build tooltip, which takes modifiers into account and subtracts yields for any replaced specialist
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Popup text minimum scaling reduced
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Removed background UI blur when events are active
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EffectUnit links now also include the effect icon by default
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Timeline screen slider is now disabled while advancing by season or by year
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Clarified City Site Number help text
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Wonder legitimacy bonuses now named per culture tier to differentiate them
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Can now queue the same tile multiple times without the unit executing the queued moves
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When the last tile in a move queue is right-clicked, the unit executes the queue
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Flipped luxury panel buttons
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Tweaked alignment for scenario-specific goal info
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Archetypes now shown in line of succession panel
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Strategic resource icons for unit production shown on city categories when available
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Temporary unit effects now show the remaining turn count on their icons
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Changed all happiness/discontent yield displays to use relevant icon instead of signed text
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Added worker list to tile tooltip when multiple workers are stacked
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Selecting a character centers the camera on job-relevant city or unit
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Research UI is now always shown regardless of selection
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Added reminder for pillaged tiles
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Added ability to hide improvement tooltips by holding CTRL
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Timeline now shows map terrain changes over time
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Timeline now shows current revealed-not-visible state for borders when it is set to show the current turn
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With a land unit selected, hovering over a water tile in anchor range will show "Must end move on land tile"
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Network games are now paused automatically when the game is over
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Cannot surrender a multiplayer game if you are the last player remaining
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World tile text now shows over city UI
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Unworked wonders show Requires Worker text with worker selected
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Right-click toggles tab panel menus off if already open
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Improved unit strength tooltip text
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Updated premade map descriptions
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Removed some of the yield breakdown from the specialist tooltip and added modified total yield
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Removed line break from event option tooltips that start goals
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Removed 'New Event in Wizard' button from Event Browser
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City links that do not open the city screen now pan the camera to the city when clicked (i.e. tribal raid notifications)
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Starting a game using a parameter string no longer updates the options file with the game's settings
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Added custom savegame prefix to standalone scenarios
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Added more promotion and effectUnit information to encyclopedia
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Updated credits
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Updated Shapur's dynasty description to clarify that Strike applies to melee and ship units (Wonders and Dynasties)
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Plague flies are only shown on units with the Plagued effect. Plague fog effect is confined to city territory (Wrath of Gods)
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Wildfire visual effect is less extreme (Wrath of Gods)
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Improvement pings are no longer removed by an occurrence rendering a tile impassable (Wrath of Gods)
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Boosted plague fog visibility (Wrath of Gods)
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Boosted volcano animation speed (Wrath of Gods)
Bugs Fixed
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Fixed Korean text sometimes not displaying
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Fixed text autosizing issues
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Fixed popup text not updating immediately after changing scaling
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Fixed assert when removing player ownership from a tile with a religion attached
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Fixed forest on lake tile in Middle East map
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Fixed bad city border preview on Old World Map by removing an urban tile to the west of Pella
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Fixed a threading issue that could cause server-side exceptions
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Fixed unit queuing bugs
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Fixed units not being selectable through overlays
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Fixed some UI elements not updating properly after undoing initial found
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Fixed occasional opinion arrow misalignment in event popup
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Fixed city recommendation assert
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Fixed workers and ships in cities with no defenses not taking damage from attacks
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Fixed clicks on parts of the UI selecting map elements behind them
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Fixed Continents map script bug
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Fixed Caravans being unable to travel through anarchy territory
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Fixed improvements being repairable inside hostile territory
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Fixed unit health bars appearing incorrectly for some attack previews
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Fixed the Ignore Map Nation Starts option not working on some maps
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Fixed Family Seat founding bonus not showing in the setup screens and in game before player has founded their capital
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Fixed Road To overlay not updating when changing mouseover tile
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Fixed flickering issue when hovering over build recommendations on some parts of the screen
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Fixed bug where AI could still win in some cases when player achieves victory on the same turn
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Fixed goal threshold bug incorrectly making ambitions invalid
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Fixed Barbarian Horde MP achievement not working in hotseat
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Fixed Greek and Assyrian capitol buildings not being shown when adjacent to rivers
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Fixed Allow Negative Cognomens option appearing when no characters option selected
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Fixed Free Court Minister encyclopedia entry with null icon
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Fixed encyclopedia prompt showing on traits with no encyclopedia page
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Fixed encyclopedia null references
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Fixed succession law preview tooltip showing wrong law
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Fixed Courtiers Added stat not increasing when recruiting an existing foreign courtier
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Fixed Organized tribes not healing
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Fixed some AI bugs
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Fixed research UI not updating immediately when yield rates change
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Fixed Carthage scenarios giving a lower-tier victory than earned if one of the goals was completed indirectly
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Fixed Portrait Editor loading issue
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Fixed portrait models potentially obscuring each other
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Fixed unit cycle tooltip sometimes not locking
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Fixed ship building on a tile that has turned to land
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Fixed nested link issue in governor candidate tooltip
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Fixed team color intensity slider
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Fixed map timeline GIF palette not representing border colors correctly
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Fixed citrus grove configuration
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Fixed ZOC display exception
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Fixed pillage notification links selecting units
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Fixed some dropdown appearance issues
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Fixed autobuild cities not repairing upon being founded with a damaged settler
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Fixed bug in effectCity help text yield breakdown
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Fixed occurrence effects after a new city has been founded
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Fixed sporadic disconnections in network and server games when one or more player slots are open
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Fixed pathfinding for hidden units
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Fixed AI bug that caused it to sometimes move units back and forth between the same tiles
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Fixed null pointer if an init phase EffectPlayer, i.e. from difficulty mode, uses miReligionOpinionChange (only affects mods)
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Fixed aiUnitTraitConsumptionModifier help text bug (only affects mods)
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Fixed repair yield purchase for Stateira (Wonders and Dynasties)
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Fixed Flood not displaying correctly in some cases (Wrath of Gods)
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Fixed Calamity level showing on in-game difficulty mode and game parameters tooltips, if the content is disabled in the current game (Wrath of Gods)
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Fixed calamity postprocessing profiles overriding postprocessing settings from graphics settings i.e. Motion Blur (Wrath of Gods)
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Fixed some rendering issues when terrain changes height (Wrath of Gods)
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Fixed calamity effects being removed from rivers too early in some cases (Wrath of Gods)
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Fixed eruptions displaying on volcanos obscured by fog of war (Wrath of Gods)
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Fixed double legitimacy penalty when abandoning a Demand (Wrath of Gods)
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Fixed trees removed from building improvements not being counted for demands (Wrath of Gods)
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Fixed issue where some global calamities that target tiles were instead targeting all tiles (Wrath of Gods)
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Fixed Wrath of Gods scenario victory event not triggering when next victory becomes impossible (Wrath of Gods)
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Fixed Wrath of Gods scenario duplicate victory threshold events in some cases (Wrath of Gods)
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Fixed Hurricanes not displaying correctly in some cases (Wrath of Gods)
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Fixed wrath generation issues casued by Undo / Restart Map (Wrath of Gods)
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Fixed mid and major raid Occurrences being invalidated (Wrath of Gods)
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Fixed Calamities causing city sites to become impassable (Wrath of Gods)
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Global Occurrence fixes (Wrath of Gods)
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Text and event fixes
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