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Old World April 2nd Updated Test Build

Test Branch 1.0.77137 Test 2025-04-02

Design

  • Ships receive 2HP counterattack damage (up from 1)

  • Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty

  • Fireship promotion no longer gives +10% attack

  • Cockswain promotion gives +20% strength in National Territory instead of Rout

  • AI more likely to break alliances with poor opinion

  • Ruthless AI declares war on a winning player even if it's not completely ready to do so

  • Slums worker discount removed and militia discount increased (Behind the Throne)

Programming

  • Pathfinder performance optimization

  • Added support for council positions that don't require any traits

  • Moved project spread to the Player class

UI

  • Selection panel tooltips appear on the left

  • Score/ambitions panel hidden with attack preview active

  • Ambition display tweaks

  • Added Net Yield Change to project build tooltips

  • Improvement and specialist tooltip tweaks

  • Added reminder count on tooltip for pillage reminders

  • Decreased size of religion icons on city widgets and archetype/family icons near leader portrait

  • Discord/Steam rich presence now updated after loading a save

  • Added Save button to cloud host controls screen

  • Notification URL icon shown in cloud game list

  • Observer hosts of MP games can send messages only to everyone

  • Added notification icon for City Damaged

  • Tidied Occurrences in Encyclopedia (Wrath of Gods)

Bugs Fixed

  • Fixed DLC that is not owned being marked as disabled

  • Fixed missing available luxury highlights

  • Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)

  • Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)

  • Fixed issues with loading mod units from asset bundles

  • Fixed event browser not using selected language for event preview

  • Fixed Governor gendered helptext issue

  • Fixed broken river segments in mirror maps

  • Fixed enlisted unit of eliminated nation becoming a rebel

  • Fixed bug with AI understanding of how city attacks work

  • Fixed character mission tooltip positioning inconsistency

  • Fixed left unit healthbar always showing 0 damage in attack preview

  • Fixed Rise of Carthage scenario 3 issue with rebels capturing cities

  • Fixed missing Clergy in Wrath of Gods scenario

  • Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)

  • Fixed crash caused by Inferno (Wrath of Gods)

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