Old World April 9th Updated Test Build
Test Branch 1.0.77261 Test 2025-04-09
Design
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Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%
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Reverted Ship counterattack damage back to 1 (from 2)
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When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
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When a national alliance ends, a unit in its own territory never gets bounced
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Heroes of the Aegean scenario 2 and Rise of Carthage scenario 3 rebalanced
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New map script Rejuvenation added (Wrath of Gods)
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Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
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Hurricanes remove Anchored status from ships (Wrath of Gods)
Programming
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Added support in the game class for adding visual effects to tiles independently from the occurrence system
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Memory refactor
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Testudo is now a unit effect
UI
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Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
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Added spacing between archetype/ratings/items on character cards
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Source of counterattack damage in the combat preview is more specific
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Improved tooltip alignment and positioning
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Law tooltips now show F1 Encyclopedia links
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Encyclopedia updates
Bugs Fixed
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Fixed missing yields on Council tooltip
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Fixed missing city build recommendations
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Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
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Fixed tribe widget display issues
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Fixed tile tooltips revealing yields for foreign improvements when at Peace
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Fixed restarting a hotseat game losing player information
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Fixed map selection clickthrough issues
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Fixed F7 city list not sorting when agent tab is selected
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Fixed incorrect default number of opponents set in single player setup screen
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Fixed configuration of female scout and female worker combat portrait prefabs
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Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low
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Fixed modio maps not showing in mod browser
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Fixed modio maps not updating properly
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Fixed a couple of issues with maps on Workshop
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Fixed Modio API errors on uploading mods
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Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
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Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
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Text and event fixes
Notes for Modders
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Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml
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Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part
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Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus
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