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Old World April 9th Updated Test Build

Test Branch 1.0.77261 Test 2025-04-09

Design

  • Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%

  • Reverted Ship counterattack damage back to 1 (from 2)

  • When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units

  • When a national alliance ends, a unit in its own territory never gets bounced

  • Heroes of the Aegean scenario 2 and Rise of Carthage scenario 3 rebalanced

  • New map script Rejuvenation added (Wrath of Gods)

  • Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)

  • Hurricanes remove Anchored status from ships (Wrath of Gods)

Programming

  • Added support in the game class for adding visual effects to tiles independently from the occurrence system

  • Memory refactor

  • Testudo is now a unit effect

UI

  • Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast

  • Added spacing between archetype/ratings/items on character cards

  • Source of counterattack damage in the combat preview is more specific

  • Improved tooltip alignment and positioning

  • Law tooltips now show F1 Encyclopedia links

  • Encyclopedia updates

Bugs Fixed

  • Fixed missing yields on Council tooltip

  • Fixed missing city build recommendations

  • Fixed specialist tooltip net yield change to correctly account for the loss of a citizen

  • Fixed tribe widget display issues

  • Fixed tile tooltips revealing yields for foreign improvements when at Peace

  • Fixed restarting a hotseat game losing player information

  • Fixed map selection clickthrough issues

  • Fixed F7 city list not sorting when agent tab is selected

  • Fixed incorrect default number of opponents set in single player setup screen

  • Fixed configuration of female scout and female worker combat portrait prefabs

  • Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low

  • Fixed modio maps not showing in mod browser

  • Fixed modio maps not updating properly

  • Fixed a couple of issues with maps on Workshop

  • Fixed Modio API errors on uploading mods

  • Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion

  • Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)

  • Text and event fixes

Notes for Modders

  • Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml

  • Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part

  • Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus

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