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Old World Update: Rejuvenation map script added and naval combat tweaks

Main Branch 1.0.77503 Release 2025-04-30

Headline Changes

  • New map script Rejuvenation added to the Wrath of Gods DLC. A barren desert that becomes more temperate and acquires resources over time

  • Ships can now enter defensive formation, which works in the same way as Fortify for melee infantry. Ship promotion balance tweaked

  • Added upgrade icon to city production buttons for specialists that replace an existing specialist

Design

  • Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%. A counterattack is gained at maximum level and each attack against the ship removes one level.

  • Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty

  • Fireship promotion no longer gives +10% attack

  • Cockswain promotion gives +20% strength in National Territory instead of Rout

  • AI more likely to break alliances with poor opinion

  • Ruthless AI declares war on a winning player even if it's not completely ready to do so

  • When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units

  • When a national alliance ends, a unit in its own territory never gets bounced

  • Expose Agent mission takes 1 turn to complete (was 2)

  • Rise of Carthage campaign tweaks and rebalancing

  • Heroes of the Aegean scenario 2 rebalanced

  • Slums worker discount removed and militia discount increased (Behind the Throne)

  • New map script Rejuvenation added (Wrath of Gods)

  • Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)

  • Hurricanes remove Anchored status from ships (Wrath of Gods)

Programming

  • Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame

  • AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit

  • Pathfinder performance optimization

  • Moved project spread to the Player class

  • Memory refactor

  • Testudo is now a unit effect

  • Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID

  • Added support for showing images of workshop maps in Manage Mods tab

  • Added support for council positions that don't require any traits

  • Added support in the game class for adding visual effects to tiles independently from the occurrence system

  • Added support for yields with negative demand

  • Added backwards compatibility for mods with zero-cost projects (notably fixes freezes in Projects+ mod)

UI

  • Added upgrade icon to city production buttons for specialists that replace an existing specialist

  • Added year of discovery to each acquired tech on the Tech Tree

  • Can no longer see citizens, specialists, and happiness level of foreign cities without an agent

  • Selection panel tooltips appear on the left

  • Score/ambitions panel hidden with attack preview active

  • Ambition display tweaks

  • Added Net Yield Change to project build tooltips

  • Improvement and specialist tooltip tweaks

  • Added reminder count on tooltip for pillage reminders

  • Decreased size of religion icons on city widgets and archetype/family icons near leader portrait

  • Discord/Steam rich presence now updated after loading a save

  • Added Save button to cloud host controls screen

  • Notification URL icon shown in cloud game list

  • Observer hosts of MP games can send messages only to everyone

  • Added notification icon for City Damaged

  • Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast

  • Added spacing between archetype/ratings/items on character cards

  • Source of counterattack damage in the combat preview is more specific

  • Improved tooltip alignment and positioning

  • Law tooltips now show F1 Encyclopedia links

  • Encyclopedia updates

  • Localization text updates

  • Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player

  • Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions

  • Agent networks with agents now shown in Spymasters Agent Networks submenu

  • Improved helptext for traits that can replace other traits

  • Removed the Text tab from the Event Browser

Bugs Fixed

  • Fixed DLC that is not owned being marked as disabled

  • Fixed bug that forced some map scripts to put all players on the same continent

  • Fixed increasing player count disabling Allow Duplicate Nations option

  • Fixed Governor gendered helptext issue

  • Fixed event browser not using selected language for event preview

  • Fixed a bug that sometimes prevented the AI from declaring war to expand

  • Fixed broken river segments in mirror maps

  • Fixed missing available luxury highlights

  • Fixed enlisted unit of eliminated nation becoming a rebel

  • Fixed bug with AI understanding of how city attacks work

  • Fixed character mission tooltip positioning inconsistency

  • Fixed left unit healthbar always showing 0 damage in attack preview

  • Fixed specialist tooltip net yield change to correctly account for the loss of a citizen

  • Fixed tile tooltips revealing yields for foreign improvements when at Peace

  • Fixed restarting a hotseat game losing player information

  • Fixed map selection clickthrough issues

  • Fixed F7 city list not sorting when agent tab is selected

  • Fixed incorrect default number of opponents set in single player setup screen

  • Fixed configuration of female scout and female worker combat portrait prefabs

  • Fixed city recommendation icons appear for non-visible production buttons

  • Fixed agent networks submenu player colors

  • Fixed issues with city widget capture text

  • Fixed data issue for culture on city tab

  • Fixed data issues for specialist widgets and pings

  • Fixed improvements placed in the map editor always getting raised to the hill height offset

  • Fixed irrelevant tribes appearing in the tooltip of some character bonuses

  • Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes

  • Fixed event text/goal mismatch

  • Fixed incorrect number of players stored in the options file for multiplayer settings

  • Fixed hotseat games restarting with the wrong active player

  • Fixed modio maps not showing in mod browser

  • Fixed modio maps not updating properly

  • Fixed a couple of issues with maps on Workshop

  • Fixed Modio API errors on uploading mods

  • Fixed modio uploading all files in Maps folder

  • Fixed modio maps reporting version issues if modVersion is blank

  • Fixed modio maps sometimes not getting metadata embedded in the mapfile

  • Fixed modio maps images not showing on manage mods tab

  • Fixed possible null reference when map filename isn't the same as map display name

  • Fixed mods with file information showing private full path filename

  • Fixed mod uninstall button not working on Install tab immediately after an installation

  • Fixed issues with loading mod units from asset bundles

  • Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)

  • Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)

  • Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low (affects mods only)

  • Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion

  • Fixed Rise of Carthage scenario 3 issue with rebels capturing cities

  • Fixed Civil War affecting all players (Behind the Throne)

  • Fixed missing Clergy in Wrath of Gods scenario

  • Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)

  • Fixed crash caused by Inferno (Wrath of Gods)

  • Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)

  • Fixed map Occurrences not being added to mirror maps (Wrath of Gods)

Notes for Modders

  • Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml

  • Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part

  • Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus

  • It is recommended to upload new versions of map mods in order to take advantage of fixes and new features

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