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Old World May 21st Updated Test Build

Test Branch 1.0.77944 Test 2025-05-21

Design

**Garrison and Governor changes: **

  • Governors no longer require a Garrison

  • Garrisons require 1 Law again

  • Garrisons now give +1 order (up from 0.5)

  • Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)

  • Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)

Other design changes:

  • Minor cities can be created even if the site is occupied

  • Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles

  • Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise

Programming

  • Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier

  • Added EffectCity aiYieldRateSpecialistRural

  • Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy

  • Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators

  • Added support for Religions to have a law opinion directly, not just through theologies

UI

  • Added improvement net yields in tooltip

  • Ambitions display no longer gets minimized when clicking on listed ambitions

  • Pin Character icon has higher saturation when character is pinned

  • General traits which only affect some unit types now display affected unit types

  • Character relatives display now left-aligned

  • Improved border expansion predictions

  • Leader now shown on Court tab

  • Leader concept added to Encyclopedia

  • Horse trait now shown in Encyclopedia

Bugs Fixed

  • Fixed lumbermills, granaries and harbors not being buildable (affected previous test build)

  • Fixed tribal diplomacy cooldown not being enforced

  • Fixed rename cities button

  • Fixed SP setup screen not reappearing after backing out

  • Fixed some ethnicity-based opinion bonuses for foreign nations

  • Fixed some incorrect breakdown listings

  • Fixed minor cities not always being created when they should be

  • Fixed Send Goods icon display

  • Fixed load/save error from border expansion

  • Fixed null reference when tribe sites sit outside map boundaries

  • Fixed incorrect default value for resource hill height offset

  • Fixed improvement culture prereqs not working with modded culture

  • Fixed family opinion penalty from the Imprison mission getting applied to the character instead

  • Fixed net yields for projects to include secondary effects

  • Fixed sign error in specialist net yield help text

  • Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early

  • Fixed Heroes of the Aegean scenario 4 state religion adoption

  • XML ordering fixes

  • Text and event fixes

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