Old World May 21st Updated Test Build
Test Branch 1.0.77944 Test 2025-05-21
Design
**Garrison and Governor changes: **
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Governors no longer require a Garrison
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Garrisons require 1 Law again
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Garrisons now give +1 order (up from 0.5)
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Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)
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Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)
Other design changes:
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Minor cities can be created even if the site is occupied
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Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles
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Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise
Programming
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Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier
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Added EffectCity aiYieldRateSpecialistRural
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Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy
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Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators
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Added support for Religions to have a law opinion directly, not just through theologies
UI
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Added improvement net yields in tooltip
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Ambitions display no longer gets minimized when clicking on listed ambitions
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Pin Character icon has higher saturation when character is pinned
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General traits which only affect some unit types now display affected unit types
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Character relatives display now left-aligned
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Improved border expansion predictions
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Leader now shown on Court tab
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Leader concept added to Encyclopedia
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Horse trait now shown in Encyclopedia
Bugs Fixed
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Fixed lumbermills, granaries and harbors not being buildable (affected previous test build)
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Fixed tribal diplomacy cooldown not being enforced
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Fixed rename cities button
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Fixed SP setup screen not reappearing after backing out
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Fixed some ethnicity-based opinion bonuses for foreign nations
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Fixed some incorrect breakdown listings
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Fixed minor cities not always being created when they should be
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Fixed Send Goods icon display
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Fixed load/save error from border expansion
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Fixed null reference when tribe sites sit outside map boundaries
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Fixed incorrect default value for resource hill height offset
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Fixed improvement culture prereqs not working with modded culture
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Fixed family opinion penalty from the Imprison mission getting applied to the character instead
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Fixed net yields for projects to include secondary effects
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Fixed sign error in specialist net yield help text
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Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early
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Fixed Heroes of the Aegean scenario 4 state religion adoption
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XML ordering fixes
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Text and event fixes
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