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Old World June 4th Updated Test Build

Test Branch 1.0.78165 Test 2025-06-04

Design

  • Clerics Seat can now build Disciples of any religion founded by any nation. Removed free Monasticism and Found Religion Project from Clerics

  • Projects and specialists that are automatically removed from the build queue because they are no longer valid now add any progress to the player's yield stockpile

  • AI governors now emphasize growth and build fewer growth units when city has no citizens

  • Opulence project now requires a luxury in addition to estates (Behind the Throne)

  • Reduced probability of Occurrence ready events (Wrath of Gods)

Multiplayer Turn Style changes

  • Loose turn style can be selected only with a turn timer

  • Renamed normal turn style to adaptive

  • Tight turn style is now the default

  • Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)

Programming

  • Performance optimization

  • Bug reporting system improvements

  • Improved sprite loading thread safety

  • Added safeguards against unexpected UI resets from a game restart

  • Added 3 additional resource categories to the default map script for use by mods

  • Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)

  • Added support for upgrading rural improvements for use by mods

UI

  • Free improvements and resources are now added to the event queue and placed by clicking a valid tile

  • Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed

  • Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip

  • Improvement net yield now includes Patrons Precious Resource culture bonus

  • Border expansion preview has the correct border colors for families

  • Added Items to Encyclopedia in their own category, with unique events listed

  • Encyclopedia now lists DLC source for traits where applicable

  • ESC clears luxury selection before opening menu

  • City luxury tooltip improvements

Bugs Fixed

  • Fixed leader bio paragraph indentation inconsistencies

  • Fixed farm model roof bug

  • Fixed visibility load/save error from terrain height change

  • Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating

  • Fixed number of improvement ambitions becoming impossible after losing control of a city

  • Fixed mini tech tree names not being accounted for in scroll area

  • Fixed council character tooltip positioning with selection active

  • Fixed reference to Stun in Retreat helptext

  • Fixed Guilds help text inconsistency

  • Fixed top bar yield arrows for selected character

  • Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown

  • Fixed Pharoahs of the Nile scenario 4 being continuable after winning

  • UI modding fixes

  • Text and event fixes

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