Old World June 4th Updated Test Build
Test Branch 1.0.78165 Test 2025-06-04
Design
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Clerics Seat can now build Disciples of any religion founded by any nation. Removed free Monasticism and Found Religion Project from Clerics
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Projects and specialists that are automatically removed from the build queue because they are no longer valid now add any progress to the player's yield stockpile
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AI governors now emphasize growth and build fewer growth units when city has no citizens
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Opulence project now requires a luxury in addition to estates (Behind the Throne)
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Reduced probability of Occurrence ready events (Wrath of Gods)
Multiplayer Turn Style changes
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Loose turn style can be selected only with a turn timer
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Renamed normal turn style to adaptive
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Tight turn style is now the default
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Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)
Programming
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Performance optimization
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Bug reporting system improvements
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Improved sprite loading thread safety
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Added safeguards against unexpected UI resets from a game restart
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Added 3 additional resource categories to the default map script for use by mods
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Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)
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Added support for upgrading rural improvements for use by mods
UI
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Free improvements and resources are now added to the event queue and placed by clicking a valid tile
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Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed
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Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip
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Improvement net yield now includes Patrons Precious Resource culture bonus
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Border expansion preview has the correct border colors for families
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Added Items to Encyclopedia in their own category, with unique events listed
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Encyclopedia now lists DLC source for traits where applicable
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ESC clears luxury selection before opening menu
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City luxury tooltip improvements
Bugs Fixed
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Fixed leader bio paragraph indentation inconsistencies
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Fixed farm model roof bug
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Fixed visibility load/save error from terrain height change
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Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating
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Fixed number of improvement ambitions becoming impossible after losing control of a city
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Fixed mini tech tree names not being accounted for in scroll area
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Fixed council character tooltip positioning with selection active
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Fixed reference to Stun in Retreat helptext
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Fixed Guilds help text inconsistency
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Fixed top bar yield arrows for selected character
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Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown
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Fixed Pharoahs of the Nile scenario 4 being continuable after winning
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UI modding fixes
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Text and event fixes
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