Old World June 12th Updated Test Build
Test Branch 1.0.78315 Test 2025-06-12
Design
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Cleric family now gets free Divine Rule law on founding
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Cleric seats have double speed Disciples only for State Religion and can only build Christian and Manicheist Disciples without the religion being present
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Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels
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Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death
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Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)
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Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)
Programming
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Improved AI valuation of Disciples and Religions
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AI now uses Cleric seat ability to build disciples of non-present religions
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AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)
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AI knows to use units that do not require orders when it's out of orders
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UI mod files (UI/includes and UI/styles) are excluded from game CRC
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Added UI/templates to UI modding paths
UI
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Valid unit types now listed for 'New units start with ' helptext
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Improved luxury tooltip positioning
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Removed tile raw yield from the city net yield tooltip
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Added min height for OK button on turn summary popup
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Scripted tutorial events blur the background UI, preventing events being bypassed
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Added strength/weakness icons to concept links
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Improved Riders 'Import Resource' project helptext
Bugs Fixed
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Fixed event job forcing not always working
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Fixed trade breakdown tooltip
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Fixed governor marker showing in city widget for No Characters
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Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning
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Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name
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Fixed border expansion preview not updating after changes in player decision queue
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Fixed Stele placement not being restricted to chosen city
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Fixed a bug with AI unit effect evaluation
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Fixed Game.canStartOccurrence modifying the game state
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Fixed players being unable to surrender in MP games when they are the last active human player
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Fixed events checking for mutual attraction selecting divorced spouses
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Fixed incorrect amount of orders when ending the turn without founding a city
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Fixed temporarily impassable tiles getting counted for minor city creation
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Text and event fixes
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