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Old World June 12th Updated Test Build

Test Branch 1.0.78315 Test 2025-06-12

Design

  • Cleric family now gets free Divine Rule law on founding

  • Cleric seats have double speed Disciples only for State Religion and can only build Christian and Manicheist Disciples without the religion being present

  • Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels

  • Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death

  • Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)

  • Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)

Programming

  • Improved AI valuation of Disciples and Religions

  • AI now uses Cleric seat ability to build disciples of non-present religions

  • AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)

  • AI knows to use units that do not require orders when it's out of orders

  • UI mod files (UI/includes and UI/styles) are excluded from game CRC

  • Added UI/templates to UI modding paths

UI

  • Valid unit types now listed for 'New units start with ' helptext

  • Improved luxury tooltip positioning

  • Removed tile raw yield from the city net yield tooltip

  • Added min height for OK button on turn summary popup

  • Scripted tutorial events blur the background UI, preventing events being bypassed

  • Added strength/weakness icons to concept links

  • Improved Riders 'Import Resource' project helptext

Bugs Fixed

  • Fixed event job forcing not always working

  • Fixed trade breakdown tooltip

  • Fixed governor marker showing in city widget for No Characters

  • Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning

  • Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name

  • Fixed border expansion preview not updating after changes in player decision queue

  • Fixed Stele placement not being restricted to chosen city

  • Fixed a bug with AI unit effect evaluation

  • Fixed Game.canStartOccurrence modifying the game state

  • Fixed players being unable to surrender in MP games when they are the last active human player

  • Fixed events checking for mutual attraction selecting divorced spouses

  • Fixed incorrect amount of orders when ending the turn without founding a city

  • Fixed temporarily impassable tiles getting counted for minor city creation

  • Text and event fixes

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