Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Old World Update: Clerics family changes, new Guilds Law effect, UI improvements

Main Branch 1.0.78527 Release 2025-06-25

Design

  • Cleric family now gets free Divine Rule law on founding. Removed free Monasticism and Found Religion Project from Clerics

  • Cleric seats can build Christian and Manicheist Disciples after the religions have been founded without the religion being present

  • Cleric seats have double speed Disciples only for State Religion

  • Religion spread no longer has a distance limit from the Holy City

  • Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed

  • Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels

  • Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death

  • Projects and specialists that are automatically removed from the build queue because they are no longer valid now refund any invested resources to the player's yield stockpile

  • AI governors now emphasize growth and build fewer growth units when city has no citizens

  • Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)

  • Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)

  • Opulence project now requires a luxury in addition to estates (Behind the Throne)

  • Reduced probability of Occurrence ready events (Wrath of Gods)

Multiplayer Turn Style changes

  • Loose turn style can be selected only with a turn timer

  • Renamed normal turn style to adaptive

  • Tight turn style is now the default

  • Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)

Programming

  • Performance optimization

  • Memory allocation optimization

  • Bug reporting system improvements

  • Improved AI valuation of Disciples and Religions

  • AI now uses Cleric seat ability to build disciples of non-present religions

  • Improved AI use of unit staging before an attack

  • AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)

  • AI knows to use units that do not require orders when it's out of orders

  • Improved sprite loading thread safety

  • Added safeguards against unexpected UI resets from a game restart

  • Added 3 additional resource categories to the default map script for use by mods

  • Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)

  • Added support for upgrading rural improvements for use by mods

  • Generalized event subject picking so it no longer needs an event, just a list of subjects

  • Various missions started by the leader now no longer block all events with a leader subject

  • UI mod files (UI/includes and UI/styles) are excluded from game CRC

  • Added UI/templates to UI modding paths

UI

  • Free improvements and resources are now added to the event queue and placed by clicking a valid tile

  • Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed

  • Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip

  • Improvement net yield now includes Patrons Precious Resource culture bonus

  • Border expansion preview has the correct border colors for families

  • Added Items to Encyclopedia in their own category, with unique events listed

  • Encyclopedia now lists DLC source for traits where applicable

  • ESC clears luxury selection before opening menu

  • City luxury tooltip improvements

  • Valid unit types now listed for 'New units start with ' helptext

  • Improved luxury tooltip positioning

  • Removed tile raw yield from the city net yield tooltip

  • Added min height for OK button on turn summary popup

  • Scripted tutorial events blur the background UI, preventing events being bypassed

  • Added strength/weakness icons to concept links

  • Improved Riders 'Import Resource' project helptext

  • Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch

  • Mission requirements in tooltips are no longer shown in some situations where these requirements are all met

  • Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)

  • Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources

  • Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions

Bugs Fixed

  • Fixed event job forcing not always working

  • Fixed trade breakdown tooltip

  • Fixed governor marker showing in city widget for No Characters

  • Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning

  • Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name

  • Fixed border expansion preview not updating after changes in player decision queue

  • Fixed Stele placement not being restricted to chosen city

  • Fixed a bug with AI unit effect evaluation

  • Fixed Game.canStartOccurrence modifying the game state

  • Fixed players being unable to surrender in MP games when they are the last active human player

  • Fixed events checking for mutual attraction selecting divorced spouses

  • Fixed incorrect amount of orders when ending the turn without founding a city

  • Fixed temporarily impassable tiles getting counted for minor city creation

  • Fixed leader bio paragraph indentation inconsistencies

  • Fixed farm model roof bug

  • Fixed visibility load/save error from terrain height change

  • Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating

  • Fixed number of improvement ambitions becoming impossible after losing control of a city

  • Fixed mini tech tree names not being accounted for in scroll area

  • Fixed council character tooltip positioning with selection active

  • Fixed reference to Stun in Retreat helptext

  • Fixed Guilds help text inconsistency

  • Fixed top bar yield arrows for selected character

  • Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown

  • Fixed yield preview showing incorrectly when replacing an improvement with a specialist

  • Fixed duplicate characters getting generated from events

  • Fixed AI bug that caused retreat from non hostile AI units

  • Fixed critical hit chance not resetting on General wisdom change

  • Fixed flicker when hovering over improvement recommendations

  • Fixed border expansion algorithm

  • Fixed family and religion crest color and opinion display

  • Fixed potential infinite recursion in AI bonusValue calculations

  • Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted

  • Fixed Pharoahs of the Nile scenario 4 being continuable after winning

  • UI modding fixes

  • Text and event fixes

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения