Old World July 2nd Updated Test Build
Test Branch 1.0.78617 Test 2025-07-02
Design
-
Multiple Victory support added. On achieving a Double, Points or Ambition victory, players will be prompted to either accept victory or try to pursue another victory condition. Multiple victories are tracked in the Hall of Fame.
-
Religious improvements may now be adjacent to improvements of different religions
-
Launch Offensive now gives the unit and leader 20 XP
-
Events can no longer end a war with a tribe that has a player ally
-
Resources added during the game (events or other bonuses) can now be placed adjacent resources of different types
-
Akhenaten can build Altar of the Aten improvements which spread Atenism, a new unique religion for this dynasty. Disciple bonuses removed. (Wonders and Dynasties)
-
Nebuchadnezzar I's brother now recognized as Royal (Wonders and Dynasties)
-
Occurrences no longer change or remove existing resources, or add resources to improved tiles unless the existing improvement matches the new resource (Wrath of Gods)
-
Occurrences no longer add vegetation to tiles with resources that don't allow that vegetation (Wrath of Gods)
Programming
-
AI retreat tweak
-
AI is a little more careful with sacrificing its good units
-
Decoupled subject picking from events
-
Missions now take an arbitrary list of subjects and relations
UI
-
Custom Map Overlay added, giving a lot more flexibility in what is shown on a map overlay
-
Map pins can now be added and removed using a grid of icons from the Overlay Customizer
-
Added new player option: Advanced Help Text. Some tooltip information removed when this option is not enabled
-
Added starting characters to SP setup stats screen
-
Added support for cycling through occurrence tiles on click
-
Added turns of/since conflict to player and tribe tooltips
-
Mission subject info now shown in Encyclopedia
-
Up/Down arrows cycle through encyclopedia entries
-
Added yellow warning text to specialist "replaces" text
-
Added visual flood effect for extreme Iteru flooding in Pharaohs of the Nile campaign
Bugs Fixed
-
Fixed yield previews getting stuck
-
Fixed map generation for games with 2 human teams where the middle of the map is not suitable for player starts (e.g. Hardwood Forest)
-
Fixed border expansions sometimes including urban tiles that belong to other city sites
-
Fixed free improvement UI not triggering when completing Jebel Barkal
-
Fixed free improvement UI not showing dynamic improvement text (i.e leader name on Stele)
-
Fixed data issue with some tile status text
-
Fixed succession list character links showing effects of being a leader instead of current character effects
-
Fixed empty categories in cloud emails
-
Fixed project net yield bug
-
Fixed MP setup spacing and text wrapping issues
-
Fixed Occurrence overlay sometimes not clearing
-
Fixed Occurrence terrain change notifications appearing for out of bounds tiles
-
Fixed rout preview sometimes being shown incorrectly
-
Fixed Caravans consuming orders when they cannot move
-
Fixed subject matching for characters in eventlinks
-
Fixed Road To overlay not clearing after selecting tile
-
Fixed some parts of the research UI sometimes being uninteractable
-
Fixed note map pings
-
Fixed Pharaohs of the Niles scenario 1 undo back over army deployment
-
Fixed mod upload error
-
Mod browser and upload page fixes
-
Text and event fixes
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.