Old World July 9th Updated Test Build
Test Branch 1.0.78719 Test 2025-07-09
Design
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Holy site legitimacy events are now guaranteed to trigger on improvement completion
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Gadarat's Subjugator trait spawns worker at cleared site rather than capital (Wonders and Dynasties)
Programming
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Enabled cloud games on test builds
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AI attack tweak
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Added some AI flexibility in still getting kills when an attack doesn't go as predicted
UI
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Map Pin UI improvements
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Map Overlays can now be locked with right click
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Event triggers are now displayed at the top of events where relevant
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Added popup notifications for some bonuses (Diplomatic, Subjugator, King of Kings, Fickle Band)
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Landmark discovery popups no longer shown when starting an alliance
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Cloud games that were last played on a different version will be greyed out with a warning. Use Ctrl+click to load a game from an earlier version. Saves from later version cannot be loaded
Bugs Fixed
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Fixed AI build choices not respecting the Guilds law
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Fixed selected city widget not being interactable
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Fixed tribal units not getting allied territory water movement bonus
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Fixed toggle sizing on some resolutions
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Fixed Event Browser not using full screen
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Fixed Encyclopedia errors
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Fixed anarchy road building bug
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Fixed Lose a City goal not completing when losing a city due to an event
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Fixed ship harvest helptext showing xp is gained from harvesting
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Fixed issues when removing tile visual effects, which were causing problems in the Pharaohs of the Nile scenarios
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Fixed minor victory broken link in Pharaohs of the Nile scenario 6
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Fixed Occurrence effects applying multiple times to cities (Wrath of Gods)
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Text and event fixes
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