Old World Update: Multiple victories, succession games and custom map overlays
Main Branch 1.0.78921 Release 2025-07-23
Headline Changes
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Added support for Multiple Victories and Succession Games
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Custom Map Overlay added, Overlay and Map Pin UI improvements
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AI improvements
Design
Multiple Victory support
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On achieving a Double, Points or Ambition victory, players will be prompted to either accept victory or try to pursue another victory condition
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While pursuing additional victories, defeat can still occur if another player satisfies a victory condition
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Multiple victories are tracked in the Hall of Fame
Succession game support
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Added 'Send to Player' option to in-game menu for Single Player games
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This is designed to support Succession games and can also be used generally for sharing saves
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Select a friend from the dropdown or enter their platform ID
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Games will appear on both the sender and recipients Current Games list on the main menu
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The Current Games entry will be deleted automatically after the recipient loads the game and can be manually deleted in Host Controls by both parties
Other design changes
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Religious improvements may now be adjacent to improvements of different religions
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Launch Offensive now gives the unit and leader 20 XP
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Events can no longer end a war with a tribe that has a player ally
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Resources added during the game (events or other bonuses) can now be placed adjacent to resources of different types
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Holy site legitimacy events are now guaranteed to trigger on improvement completion
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Distant raid probabilities are now based on each player's Prosperity rather than global Tribe Level
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Gadarat's Subjugator trait spawns worker at cleared site rather than capital (Wonders and Dynasties)
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Akhenaten can build Altar of the Aten improvements which spread Atenism, a new unique religion for this dynasty. Disciple bonuses removed. (Wonders and Dynasties)
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Nebuchadnezzar I's brother now recognized as Royal (Wonders and Dynasties)
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Occurrences no longer change or remove existing resources, or add resources to improved tiles unless the existing improvement matches the new resource (Wrath of Gods)
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Occurrences no longer add vegetation to tiles with resources that don't allow that vegetation (Wrath of Gods)
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Added goal Declare War on Tribes Three Times to the Wrath of Gods scenario
Programming
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Enabled cloud games on test builds
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AI attack and retreat tweaks
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Added some AI flexibility in still getting kills when an attack doesn't go as predicted
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AI is a little more careful with sacrificing its good units
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AI is less eager to buy tiles
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AI makes truce with other AI more easily when it detects a stalemate
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Adjusted the target number of units for the AI
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AI places more value on walls after reaching its unit target
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AI now tries to explore rival territory, if possible, to reveal cities
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Decoupled subject picking from events
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Missions now take an arbitrary list of subjects and relations
UI
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Custom Map Overlay added, giving a lot more flexibility in what is shown on a map overlay
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Map pins can now be added and removed using a grid of icons from the Overlay Customizer
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Map pin UI improvements
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Map Overlays can now be locked with right click
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Added option to set default map overlay
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Added option Advanced Help Text. Some tooltip information is removed when this option is not enabled
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Event triggers are now displayed at the top of events where relevant
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Added popup notifications for some bonuses (Diplomatic, Subjugator, King of Kings, Fickle Band)
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Landmark discovery popups no longer shown when starting an alliance
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Cloud games that were last played on a different version will be greyed out with a warning. Use Ctrl+click to load a game from an earlier version. Saves from later version cannot be loaded
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Added starting characters to SP setup stats screen
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Added support for cycling through occurrence tiles on click
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Added turns of/since conflict to player and tribe tooltips
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Mission subject info now shown in Encyclopedia
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Up/Down arrows cycle through encyclopedia entries
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Added yellow warning text to specialist "replaces" text
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Added visual flood effect for extreme Iteru flooding in Pharaohs of the Nile campaign
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Added Governor Project reminder category for religious dissent (Sacred and Profane)
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Added custom helptext for Ebbing Sea occurrence (Wrath of Gods)
Bugs Fixed
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Fixed yield previews getting stuck
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Fixed bug that could cause games to fail to start after selecting Learn to Play scenarios
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Fixed map generation for games with 2 human teams where the middle of the map is not suitable for player starts (e.g. Hardwood Forest)
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Fixed border expansions sometimes including urban tiles that belong to other city sites
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Fixed free improvement UI not triggering when completing Jebel Barkal
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Fixed free improvement UI not showing dynamic improvement text (i.e leader name on Stele)
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Fixed data issue with some tile status text
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Fixed succession list character links showing effects of being a leader instead of current character effects
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Fixed empty categories in cloud emails
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Fixed project net yield bug
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Fixed MP setup spacing and text wrapping issues
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Fixed rout preview sometimes being shown incorrectly
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Fixed Caravans consuming orders when they cannot move
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Fixed subject matching for characters in eventlinks
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Fixed Road To overlay not clearing after selecting tile
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Fixed some parts of the research UI sometimes being uninteractable
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Fixed note map pings
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Fixed AI build choices not respecting the Guilds law
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Fixed selected city widget not being interactable
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Fixed tribal units not getting allied territory water movement bonus
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Fixed toggle sizing on some resolutions
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Fixed Event Browser not using full screen
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Fixed Encyclopedia errors
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Fixed anarchy road building bug
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Fixed Lose a City goal not completing when losing a city due to an event
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Fixed ship harvest helptext showing xp is gained from harvesting
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Fixed player count not resetting when switching from premade to random map
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Fixed units counterattacking when they could not have targeted the attacking unit on their own turn
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Fixed AI trying to start a Caravan mission over and over when it's not possible
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Fixed heir sometimes getting auto-married instead of getting a marriage offer
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Fixed portrait loading error when toggling mods in SP setup
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Fixed custom nicknames for leaders not being applied from events
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Fixed chat and pings not working when not your turn in network MP games
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Fixed players not being able to act after ending their turn when still their their teams turn with Strict (Teams) turn style active
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Fixed AI behavior for congested battlefields
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Fixed issues when removing tile visual effects, which were causing problems in the Pharaohs of the Nile scenarios
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Fixed Pharaohs of the Niles scenario 1 undo back over army deployment
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Fixed minor victory broken link in Pharaohs of the Nile scenario 6
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Fixed bug that could cause turns to be skipped in the Wrath of Gods scenario
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Fixed Occurrence effects applying multiple times to cities (Wrath of Gods)
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Fixed Occurrence overlay sometimes not clearing (Wrath of Gods)
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Fixed Occurrence terrain change notifications appearing for out of bounds tiles (Wrath of Gods)
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Fixed mod upload error
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Mod browser and upload page fixes
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Text and event fixes
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