Old World July 30th Updated Test Build
Test Branch 1.0.78988 Test 2025-07-30
Design
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Duel map size is now smaller (45x45) and defaults to 2 players
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Added new map size Tiny, which is the same size as the old Duel
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Maximum Number of Opponents allowed is now set per map size at twice the default number of players
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Random map size can no longer result in an actual map size that is too small to accommodate the chosen number of players
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Added new Ultra-wide aspect ratio option to MP setup (map width is 40% of map height)
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The AI avoids founding a religion for a certain number of turns, depending on AI aggression and development levels
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The AI can no longer start with improvements that are required for founding a religion (Shrines and Pastures)
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Units that are no longer hidden because of an effect being removed remain hidden until they move or attack
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Hidden scouts no longer get bounced several tiles away just to remain hidden in Trees
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Make Peace/Alliance with a Tribe ambitions no longer require tribe contact and don't fail if the last contacted tribe is eliminated
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Added new map script Desolation, a fertile land with deserts that expand over time (Wrath of Gods)
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Occurrences no longer change terrain on a tile with an improvement (excluding roads) to a terrain type that is not supported by that improvement (Wrath of Gods)
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Occurrences no longer remove roads when changing terrain to a type that doesn't support roads, unless impassable (Wrath of Gods)
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Added new Sacrifice Courtier goal to the Wrath of Gods scenario
Programming
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Occurrences are processed for each player separately during their turn
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Revised AI specialist and improvement building priorities
UI
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Replaced icons for Strength and Weakness
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Removed tile change notifications from game log
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Localization text updates
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More UI related actions allowed during another players turn (i.e. renaming cities, setting reminders)
Bugs Fixed
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Fixed game hang when Send Caravan mission is completed in one turn
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Fixed game hang when city site urban tiles are outside the map playable area
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Fixed 11th ambition / 2nd National ambition sometimes getting offered
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Fixed null reference on exit to menu
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Fixed tooltips clearing unnecessarily between turns
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Fixed governor icon not updating after losing control of a city
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Fixed tile recommendation icon interactability when tile status is active
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Fixed possible crash if a mod eliminates a council position
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Fixed tile border expansion when using the Game Editor
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Fixed leader trait achievements not working when new leader already has trait
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Fixed AI behavior for congested battlefields
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Fixed pinned characters being shared between players
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Fixed global Occurrences (e.g. Drought, Plague) being more frequent than intended (Wrath of Gods)
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Text and event fixes
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