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Old World August 13th Updated Test Build

Test Branch 1.0.79137 Test 2025-08-13

Design

  • Each Victory condition is disabled for other players after first being achieved

  • It is no longer possible to lose the game after being the first to complete a victory condition

  • All members of a team with a nation allied to a tribe can found cities on that tribe's sites, for an extra cost

  • Drought raid event in the Wrath of Gods scenario can no longer occur in the first 20 turns or at all on Weak Tribe Level

Programming

  • Improved unit movement responsiveness

  • Minor performance improvements

  • AI improvements:

  • More urgent repair of pillaged improvements

  • Anchored ships are higher priority targets

  • Found cities for protection instead of retreating

  • Less likely to retreat healthy units after attacking in the same area

  • Better accounting for enemy power when allocating units to city defense and attack staging

  • Fixed AI being less aggressive against other players than intended

UI

  • Cloud notification emails no longer show details in Summary section if they appear in another category

  • Network games are now removed from the Current Games list for eliminated players

Bugs Fixed

  • Fixed caravan missions not being able to be completed through unrevealed territory

  • Fixed governor project reminders not being dismissable

  • Fixed toggle buttons closing reminders panel

  • Fixed yield previews showing for improvement placement on invalid tiles with map tacks

  • Fixed custom overlay not restoring properly after hovering to build a road

  • Fixed a city site assignment bug that could result in AI cities on higher development levels not being grouped together

  • Fixed null icon in eliminated player text on MP game tooltips

  • Text and event fixes

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