Old World August 13th Updated Test Build
Test Branch 1.0.79137 Test 2025-08-13
Design
-
Each Victory condition is disabled for other players after first being achieved
-
It is no longer possible to lose the game after being the first to complete a victory condition
-
All members of a team with a nation allied to a tribe can found cities on that tribe's sites, for an extra cost
-
Drought raid event in the Wrath of Gods scenario can no longer occur in the first 20 turns or at all on Weak Tribe Level
Programming
-
Improved unit movement responsiveness
-
Minor performance improvements
-
AI improvements:
-
More urgent repair of pillaged improvements
-
Anchored ships are higher priority targets
-
Found cities for protection instead of retreating
-
Less likely to retreat healthy units after attacking in the same area
-
Better accounting for enemy power when allocating units to city defense and attack staging
-
Fixed AI being less aggressive against other players than intended
UI
-
Cloud notification emails no longer show details in Summary section if they appear in another category
-
Network games are now removed from the Current Games list for eliminated players
Bugs Fixed
-
Fixed caravan missions not being able to be completed through unrevealed territory
-
Fixed governor project reminders not being dismissable
-
Fixed toggle buttons closing reminders panel
-
Fixed yield previews showing for improvement placement on invalid tiles with map tacks
-
Fixed custom overlay not restoring properly after hovering to build a road
-
Fixed a city site assignment bug that could result in AI cities on higher development levels not being grouped together
-
Fixed null icon in eliminated player text on MP game tooltips
-
Text and event fixes
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.